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Recent content by Fluffball

  1. Fluffball

    Programming General

    things aren't stored in hex. As far as I'm aware hex was just a notation for programmers because it's more convenient than binary or base 10. you would need to read the file in as binary, convert it to hex, let the programmer edit that, then convert back to binary and store it in the file.
  2. Fluffball

    NSFW Story Zero (UPDATE)

    I remember the last time someone started cranking out sequels on a daily basis. this is going significantly better than that did.
  3. Fluffball

    (Not) Looking for Collab. Partners (Anymore)

    Extending on what dunc said... I actually have seen it work first hand. However, it's so rare that it's hardly even worth considering, much less banking on. I've never gone out searching for a partner and successfully found one. I had one come to me by sheer accident, and he's the only one that...
  4. Fluffball

    (Not) Looking for Collab. Partners (Anymore)

    Also nearly everyone severely underestimates the difficulty of delegating work to others and reviewing their output. Brief advice is to keep your team to the minimum number of people necessary (ie: 2 usually does it) and be very, very careful to bring the right people on. For anyone reading...
  5. Fluffball

    Geobox Engine getting ready for public use

    I'm trying really hard to get an update out soon. Work-to-live work has been excruciating on me lately... hardly have time for anything anymore. SD port is done so now its legal (i guess) to hand out. Bug fixes from various private testers and feature requests are in. The last big thing is...
  6. Fluffball

    Geobox Engine getting ready for public use

    while the IDE is not totally necessary, I want to include it for convenience. I don't want people to have to go out and grab a bunch of different stuff, and then spend days configuring it. most of the configuration settings that people will be interested in are stored in the workspace, at least...
  7. Fluffball

    Geobox Engine getting ready for public use

    Uhhhhh.... yeah kinda does indeed. But I have a plant sticking out of the top! THE LEAF MEANS THEY CANT SUE ME GUYS!
  8. Fluffball

    Music...In General

    Alright, I'll be the oddball here.
  9. Fluffball

    Geobox Engine getting ready for public use

    Currently working with Hate9 to get the SD sprites ported into Geobox. The current plan is to get one map working and then do an initial SD release just so people can run it (and I can sleep at night). I hope to be able to keep HD loading ability in though in case you guys want to do HD texture...
  10. Fluffball

    Geobox Engine getting ready for public use

    Dunc is right. Its got nothing to do with the original CS engine at all. The term "remix" would indeed be a much better fit than "mod". It's only related to cave story by its current project files. The c++ engine and the lua script framework know nothing of CS (except for a few small c++ classes...
  11. Fluffball

    Geobox Engine getting ready for public use

    This is what I keep telling people. I have no intention of charging money for this, ever. Small update. Decided to add an intro screen with that logo on the front. Its just a quick fade in/out in the first scene script.
  12. Fluffball

    Geobox Engine getting ready for public use

    did you just spam a bunch of tiles on the beach? Be careful editing when you've got a scenario script running like that EDIT: Going to bed for now, will address overnight pms first thing in the morning.
  13. Fluffball

    Geobox Engine getting ready for public use

    heh... I hadn't thought to make a CS specific logo
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