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Recent content by Gavintendo64

  1. Gavintendo64

    Technomancer's Tale

    My God, such memories... But Technomancer's Tale kinda died out. I didn't update it because I didn't want the concept to simply be a mod.. So now I've taken some time and I've learned to use Game Maker, and thus I made a small tech demo with the game, and I want to push this concept further into...
  2. Gavintendo64

    Quick Modding/Hacking Answers Thread

    So I'm back from my long haitus (yeah I know nobody cares), and I need help for initializing 3 bosses. You see, in my mod I have the boss npc in the cutscene, and he can start the fight with the player if shot before then. I need to delete an npc solely for cutscenes, and spawn an npc for the...
  3. Gavintendo64

    Color Story (V0.3.5)

    It felt a little wierd how the main character has a personality opposite to the one represented previously. He talked plenty and it felt like he knew exactly what was happening, and just filled in the gaps if what we didn't know. When he tried to sound like curious, it came off a little stale or...
  4. Gavintendo64

    Technomancer's Tale

    Well shit, I haven't been back to this in a while, and now I knida feel bad for not responding to the feedback after 0.0.7, so let me make it up to you by making 0.0.8! And I'll fix up the lacking save and (apparent) boss difficulty. I find the latter strange because I was afraid the bosses...
  5. Gavintendo64

    Technomancer's Tale

    I wont be able to respond until Tuesday, so be patient while (necro) posting!
  6. Gavintendo64

    Quick Modding/Hacking Answers Thread

    So turns out DNA did work but I just wasn't paying attention, sorry about that. :/ But now I'm starting up a new boss fight with pooh black, and there are two bugs that I need help fixing. First being when you meet him, you talk to him, but in a cutscene-ish way. I used FOM to show that the...
  7. Gavintendo64

    Quick Modding/Hacking Answers Thread

    Tried it... He just casually disapeared... Isnt there an an animation for that though?
  8. Gavintendo64

    Quick Modding/Hacking Answers Thread

    Does anyone know how to make the red ogre boss explode rather than petrify when defeated? Also what's the sound number for a click like you opened a chest?
  9. Gavintendo64

    Quick Modding/Hacking Answers Thread

    Thanks. Can't you edit the .tbls on the main menu of Caveeditor? Heres a cookie as a reward. ___ /o o \ I o l ~Om nom nom~ owo \___/
  10. Gavintendo64

    Quick Modding/Hacking Answers Thread

    No i mean, theres an option to choose a second npc tileset in the map properies menu, but when i use an npc from the second set, its corrupted sprite from the first. And now the flags arent working! I set up a flag to remove a fan after a mini boss, and it just casually sits there. Same goes...
  11. Gavintendo64

    Technomancer's Tale

    :p heh heh. I guess that would make since, considering how deserted this topic is nowadays. It still sounds good though.
  12. Gavintendo64

    Quick Modding/Hacking Answers Thread

    Not to worry, I remade that part, and now it works like a charm! Thanks for helping me out. Wait a sec, is there any way I could use a second palette for npcs?
  13. Gavintendo64

    Cave Story Media Player

    You've just made a milestone in CS nodding. I congratulate you on your achievement.
  14. Gavintendo64

    Quick Modding/Hacking Answers Thread

    :) I'll test it to see how it goes in a moment. Thanks! :( They didn't delete... Perhaps it's something with the event numbers... Fudge. not that either. I'm using fans but I don't want to delete all of the fans but just two of the four so I can't use the <DNA script...
  15. Gavintendo64

    Quick Modding/Hacking Answers Thread

    Hi guys! I'm a little rusty at this thing after so long, and I need some help. How would you run a script to delete multiple npcs after an enemy is killed. I tried and it did nothing. The Chest laying on top of the solid object isn't appearing either. Any ways to fix this?
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