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Recent content by Kapow

  1. K

    Advanced Hacking FAQ

    What program do you use for disassembly/debugging? Can it edit the running copy of the .exe in memory, to see changes in real-time? I've worked on NES games with FCEUXD SP a lot, I don't know if it's spoiled me with all its features that are only possibly with emulation, or if I just haven't...
  2. K

    Sue's Workshop buggy editor

    No. It's not a "special ANP event". That's not how it works. An entity with event 300 could be: an entity changed to any other type of entity with CNP an entity moved with MNP an entity animated with ANP an entity deleted with DNP an entity you focus the view on with FON an entity that runs...
  3. K

    Event Words!

    Profile.dat can only save flags 0000-7999. There's plenty of space, though. If you start at 5000 and seperate them by sections, like the existing flags, you should have enough for anything.
  4. K

    Sue's Workshop buggy editor

    #6001 <PRI<MSGDo you want to go to the Egg Corridor?<YNJ0000<CLO <KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0500:0001:0000 <WAI0100<FAO0004<FLJ0159:6011<TRA0002:0099:0005:0006 You're trying to do something that the game already does. You have access to the scripts and maps where it happens. Look at...
  5. K

    Cave Story: Jenka's Nightmare

    If you time it right, you can start talking to him as you both fall off the edge.
  6. K

    Fjord's Adventure

    If you go back through the first door, his dialogue repeats when you leave the room again. If you have the polar star, it goes into an infinite loop. #0100 <PRI<CNP0100:0000:0000 <SOU0011<AMJ0002:0120 [...] #0120 <PRI<CNP0100:0000:0000 <SOU0011<AMJ0002:0120 Delete that AMJ command. Both of...
  7. K

    Cave Story: Jenka's Nightmare

    I thought it was funny.
  8. K

    Cave Story: Jenka's Nightmare

    I just added a note about the terminal in the last area, didn't realize you already replied. Also, is that Rolling supposed to get stuck in the top-left? It looks like the "top of broken fencing" tile is set to block enemies (type 44), for whatever reason. Yeah, that one. You have to turn on...
  9. K

    Cave Story: Jenka's Nightmare

    Wow. This is really good. Especially "Genesis: Sky", is there a way to jump to that far right door? A few bugs/problems: Should the fan in the Reservoir be on at the start? The Yamashita Farm -> Mimiga Village exit goes to the wrong coordinates. If you get to the west fan control without...
  10. K

    Sue's Workshop buggy editor

    Entity type 191 is the water level, but normally it just rises and falls slightly. There might be an <ANP command to make it act like it does during the boss fight.
  11. K

    Npc Hacking!

    Okay, I've figured out a lot just by looking through it in a hex editor. NPC.TXT was a major help, thank you for putting that together. NPC.TBL has data for 361 entities (0000-0360). That's 169 in hex. The data is stored in sets, one for each entity parameter, with values 1, 2, or 4 bytes...
  12. K

    Npc Hacking!

    How did you find these out? Is there a way to trace when and where the program accesses external files? I was looking at windows debuggers but nothing seems to work the way I'm used to.
  13. K

    Sue's Workshop buggy editor

    Um, no. It's an event, just like every other event in the script for that map. Head, ArmsItem, etc. are all .TSC files just like the map ones, only they're used more generally. Everything listed on the left there is a .TSC script file. Whoops, not used to BB code. Fixed. Of course it is...
  14. K

    Sue's Workshop buggy editor

    ANP is currently undocumented, it's unknown what sprites use what animations and how. For a boss fight, you need to turn on the entity's 0200 flag, set it to event xxxx, and call <BSLxxxx. The 0200 flag means the entity's event is called when you defeat it. The entity also won't disappear...
  15. K

    Sue's Workshop buggy editor

    Uh. You replace the letters with the numbers, how is that difficult? <CNPx:y:z Change eNtity [P?] Change entity X to entity type Y with direction Z Say you have an entity with event number 0120. You want it to become a forcefield entity, which is type 0013. The direction doesn't...
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