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Recent content by King (2.0)

  1. King (2.0)

    Frequently asked modding questions thread (LOOK HERE BEFORE MAKING A NEW THREAD)

    I've checked my copy of Booster's Lab and it turns out that you're correct regarding the Map Number.
  2. King (2.0)

    Frequently asked modding questions thread (LOOK HERE BEFORE MAKING A NEW THREAD)

    Q: How do I get those pretty little lights on the teleporter to work? A: Simple. The entity for that is Entity #23: Teleporter Lights which needs to be placed on the Teleporter entity for it to work. The numbers can be left blank. (Learnt this while looking through Shadow of the Star's scripts...
  3. King (2.0)

    Frequently asked modding questions thread (LOOK HERE BEFORE MAKING A NEW THREAD)

    I've tried it out and you're right. It works (and is far less tedious too). Q: Which map was the intro cutscene in again and how do I change the Pixel Presents text? A: The intro cutscene is in Map 75 and the Pixel Presents can be changed by altering the map name. The rest of it is altering...
  4. King (2.0)

    Frequently asked modding questions thread (LOOK HERE BEFORE MAKING A NEW THREAD)

    Q: How do I place an entity into my mod? A: Press the I button. Q: Oh no, my [insert graphic here] was supposed to be black but it's invisible. Help me? A: The in-game engine turns black graphics invisible. If you want something black in your mod, you can get around this by using slightly...
  5. King (2.0)

    Quick Modding/Hacking Answers Thread

    Thank you both for your help and now my mod has a nice custom logo to go with it.
  6. King (2.0)

    Quick Modding/Hacking Answers Thread

    So it's a minor problem but I need help with the following: On Resource Hacker, I can replace the icons via right click and Replace Icon. The problem is, I don't know what the correct file format is and I've never replaced the icon before.
  7. King (2.0)

    Quick Modding/Hacking Answers Thread

    Thank you for your help. (I'm still learning how modding Cave Story works.)
  8. King (2.0)

    Recommended Mods

    My apologies for bumping this thread on such short notice, but it'd be foolish to let it go to waste. With that said, I'd recommend the following mods: Lunar Shadow (Interesting lore/great for those looking for a Castlevania styled experience. It's mostly complete, though it still has some...
  9. King (2.0)

    Quick Modding/Hacking Answers Thread

    So I need to know which entities are a part of NpcStream. I intend to make it so they don't give any XP.
  10. King (2.0)

    Quick Modding/Hacking Answers Thread

    Thank you for the script, it'll be very helpful to me once I (try and) implement it into my own mod. I'll even go and update the ReadMe file to credit you.
  11. King (2.0)

    Quick Modding/Hacking Answers Thread

    So I need to know how Entity #191 (Water Level) actually works. Selenic Shadow uses a combination of that and Null Entity Manipulation, which I'm still trying to figure out.
  12. King (2.0)

    Quick Modding/Hacking Answers Thread

    I'll consider trying it out. I might have more use for it after Gun v2 but I'll see what I can do now.
  13. King (2.0)

    Quick Modding/Hacking Answers Thread

    So a new skill to learn then? Well I don't mind considering I've got a hell of a lot to learn before this mod is over. Are there any tutorials on Null Entity Manipulation?
  14. King (2.0)

    Quick Modding/Hacking Answers Thread

    Okay then. However in Selenic Shadow's Grié'dýr : Water, the water rises up and down. The script for it goes like this though I have trouble trying to understand it:
  15. King (2.0)

    Quick Modding/Hacking Answers Thread

    You know how the Core fight has the water raise and lower? I wondering how to pull this off for my own mod, considering that I found Selenic Shadow's usage of this technique quite impressive.
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