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Recent content by Vitor Gabriel

  1. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Progress has been slightly slow, but there's still progress. I'm almost done with level editor, I want the tool to be as good as possible as I won't be only one using it. There are only 2 major features left before I can call it 1.0! In the meantime, I've been putting a lot of thought into the...
  2. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Thank you! Currently working on saving and loading projects before I make an importer for the C engine.
  3. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Time to make my own level editor...
  4. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Hatch is a great, Tiled isn't. I did try to implement an LDTK importer for the engine but atp I decided to just make my own engine.
  5. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    I've been building my own engine in C using SDL for the project! (Using Ogmo Editor 3 for the tilemap)
  6. Vitor Gabriel

    Surprised no-one posted this here yet!

    Thank you! Aseprite! I'd love to try EDGE3 but have no reason to buy due to my workflow being based completely on Aseprite.
  7. Vitor Gabriel

    Surprised no-one posted this here yet!

    Pixel is hosting Edge3 Present Campaign. Create a piece of pixel art for a chance to win one of 10 Edge3 Steam keys! My entry
  8. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Spent the last few days re-writing the physics system and triggers.
  9. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    "Bestowed upon the blue light of a full moon dreamed of a cat & a fish. In the dream, the cat had a nightmare with a fish. In the dream, the fish had a nightmare with a cat. The nightmares became reality inside the child's fantasies, creating Spearhead."...
  10. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    I'm making levels! I hate Tiled, but I have no other choice.
  11. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Core systems are done, I've began making concept art. :toroko:
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