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My take on it is that trailers often lie. The reason Pixel scrapped it is that he wasn't happy with it, just like beta Cave Story, and if he wasn't happy with it then it probably isn't as fun to play as the version he DID release. You say it's the better game, but can you really determine that...
I don't remember where, but I think that was stated somewhere, yes. And thank goodness, I wouldn't have survived to the third boss without slow movement!
(...not that I survived past that anyway. Hullet Bell is hard and I really should swallow my pride and play the easy version already. ^_^; )...
<blockquote class='ipsBlockquote' data-author="X-Calibar"><p>Happy anniversary! :3
I'm glad to have you around~ This place wouldn't be the same without a certain familar gardevoir popping up here and there ;D</p></blockquote>Likewise, X! It's always very nice to see you post. Thanks, and I hope...
I'd say it's more like the Nemesis. They're both quite strong and semi secret but have a trick to them that could make them difficult to use - namely, they both need to be below their third form to deal the most damage.
Spur is more like the Laser Uzi, straightforward and powerful.
It has been quite some time, huh? But it's not like it's been a struggle to stay, I've been enjoying it.
You're welcome, but the pleasure is mine, really. <img src='http://www.cavestory.one/forums/public/style_emoticons/default/biggrin3.gif' class='bbc_emoticon' alt=':mrgreen:' />
Ah! I nearly let my 2nd anniversary here pass without saying a word. In all honesty, I don't have much to say - I'm just really glad that I made the decision to come that day. I wouldn't be the person that I am today without all of you, and I think I've become a better one overall. Thanks, from...
Well...yeah, but I was just talking in relation to Gardevoir. ^_^;
Fire and Ice Punch can potentially be useful as type coverage in Gen. III because they count as special moves there. Fire Punch is the only damage dealing Fire move that Gardevoir can learn, and Ice Punch is the only Ice move...
I have the strangest feeling that I've already uploaded this picture at some point...but you know what? Whatever! It's pretty and deserves the spotlight again if so.
I honestly couldn't tell you why this was made! I've personally not played it since that 90k run and have no plans to return, but it does seem that people enjoy it. =o
In any case, I was trying to find out if there was anything else to Hanako's in game skill, but was stupid enough to use the...
Elaboration time!
Katawa Crash is a game very much based on luck. While there are elements of control - namely, using limited Misha boosts to whack your unfortunate human pinball upwards and a rechargeable AED to shock him downwards - which characters pop up for you to crash into is all chance...