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    Problem With a Mod I'm Working On

    It's okay, I just decided to live with these imperfections and move on, sure the cutscene won't play, but then again, talking to King makes the story move on just fine.
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    Problem With a Mod I'm Working On

    I didn't even change the scripts themselves, just edited some terrain and stuff, as far as I know. Unless editing the terrain changes the scripts. #0090 <MNA<CMU0008<FAI0000<END #0091 <MNA<CMU0008<FAI0001<END #0092 <MNA<CMU0008<FAI0002<END #0093 <MNA<CMU0008<FAI0003<END #0094...
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    Problem With a Mod I'm Working On

    I don't have a very good grasp of TSC. I also just plain removed the door monster altogether. And, which scripts in particular are you looking for? The modifications I'm making aren't very big as of now, only yesterday did I get around to modding the Mimiga Graveyard.
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    Problem With a Mod I'm Working On

    See, I have a problem. In the first cave, there's a door that has an eye on it that you kill before you can use it. I moved it somewhere else (I'm using Sue's Workshop by the way), which caused the door to say "?!" when I tried using it and it didn't seem to act like a monster. Then I just...
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