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    Cave Story WASD -- Native WASD controls version of Cave Story

    So you're saying you can customize the controls in CS+?! I searched everywhere trying to determine if CS+ added the ability to use custom key mappings, and never found any evidence that it did. Otherwise I would have just bought it and set to WASD and been happy! XD
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    Cave Story WASD -- Native WASD controls version of Cave Story

    But GRebind is not really a key remapper. IMO a key remapper would be a program to remap the default controls to whatever you want them to be. GRebind is a keystroke interceptor, like a benevolent keylogger...it's third-party software that must be running *while you play* in order to intercept...
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    Cave Story WASD -- Native WASD controls version of Cave Story

    Your post is nonsensical -- DoConfig does not allow custom key mappings. If you have a point to make, please feel free to explain it.
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    Cave Story WASD -- Native WASD controls version of Cave Story

    Hi all, I fixed Cave Story so that it now uses a WASD / NES style of keyboard setup. Here is the layout: WASD -- movement K -- jump J -- fire weapon U, I -- change weapon L -- item screen ; -- display map EDIT: I've released this here: voxl.org/cavestory_wasd. Note that in DoConfig you...
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