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  1. O

    Shameless Self-Advertisement. :)

    (Edit: Read "Collapse of Fantasy" as "Original Sin"...) Nothing has been changed around or removed in CoF. All changes are listed in "changes.txt", aside from map- and event-related changes - you can verify this by comparing the original 1.0.0.6 exe (available on my site) with Collapse of...
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    Shameless Self-Advertisement. :)

    I go by a few things these days. Let's just stick with "RuneLancer" for 'ol times' sake. :) There's a http://diceroller.site40.net/files/CoF.zip]download link[/url] available on the game's page. I wouldn't call it a demo so much as the complete thing, as it isn't currently in development, but I...
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    Shameless Self-Advertisement. :)

    I'm not sure, but I think RuneLancer wrote Discrete when he himself was learning assembly, so it wasn't exactly user-friendly. :) Not that I know him or anything. Or am him. >_> The "Patchy" tool on my website will eventually be a far superior alternative to Discrete for anyone still...
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    Shameless Self-Advertisement. :)

    Can't seem to find any actualy disassembly of the functions in there. I'm talking more about how the game was coded than what's where. http://diceroller.site40.net/files/cs/fade.html]Example...[/URL] Edit: Hrm... 'xcept for some stuff in regards to effects and one or two NPCs, although that's...
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    Shameless Self-Advertisement. :)

    Hello there, Cave Story forum! I've been tossing together a little site where I can put up some of my works. Among other unrelated things, I've dedicated http://diceroller.site40.net/hack_cs.html]a section to cave story[/url] where I've been reverse-engineering the entirety of the game. It's...
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    Sue's Workshop - New version in Development!

    Quick amendment to my earlier post. 004047C7 C6 41 01 00 mov byte ptr [ecx+01],00 This is the modification to make. My earlier modification deactivates writing to the exe but requires making changes to map headers manually. This one deactivates the check for an expanded exe (but will still...
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    Sue's Workshop - New version in Development!

    Um... This is RuneLancer. I've only registered to inquire about Sue's Workshop in the context of a hack I'm working on (http://forum.gensokyo.org/index.php?topic=1471.0) - I'm not really sticking around. Sorry... ;) Happy hacking!
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    Sue's Workshop - New version in Development!

    A few moments of debugging reveals that 004046F8 is the offset that writes Sue's workshop's expansion block. I can take it from there. :balrog: Well, I guess I'll keep an eye out for if ever the source code to Sue's Workshop is ever made available... Thanks for your time! *Returns to the land...
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    Sue's Workshop - New version in Development!

    CaveEditor simply... uh... dies (even the latest version in that thread). It's clearly not written to handle expansions to the EXE at all. Sue's is, but it does it wrong in almost every way. :/ I don't believe the new Sue's is going to be released - it's been in dev for too long (sorry, but...
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    Sue's Workshop - New version in Development!

    I have a request. Sue's Workshop will expand the exe under certain circumstances. This is HORRIBLY broken and needs to be FIXED! :/ First, SW detects this by checking the exe's header. If a fifth block exists, it assumes it to be the one it creates to expand into. Even if the block's name...
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