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  1. WolfGun

    CSE2 - The Cave Story decompilation project

    What's wrong with that? Though if you really dislike it someone could make a modding api or something so there's no need to mod the source or something.
  2. WolfGun

    CAVE STORY MAKER

    Also you could include adding or editing enemy and weapons to make it more interesting.
  3. WolfGun

    Kick Reason to the Curb

    I got a 100 on a math test without a calculator.
  4. WolfGun

    HEAD MAN (FULL RELEASE)

    I can vouch that this mod is indeed promising and is already quite good. It is a very quirky and unique mod, with lots of new visuals and sounds.
  5. WolfGun

    Quick Modding/Hacking Answers Thread

    If you go above flag 8000 funny things start happening. Like, you can press buttons by setting a certain flag, or change other things as well with flags above 8000.
  6. WolfGun

    Is gay sex gay?

    I tried it once but I'm not gay so Imma have to go with a solid "no" here.
  7. WolfGun

    Make a Good Cave Story Level contest thread

    If you're really desperate for judges you could allow them to make levels, just not judge their own level.
  8. WolfGun

    Does anyone want to collaborate on a mod?

    I think simple ASM hacks can go a long way, just editing weapons and npc values can make for some interesting scenerios. No crazy large hacks are required to make a good mod, nothing can replace good level design, though ASM hacks certainly can enhance it.
  9. WolfGun

    Does anyone want to collaborate on a mod?

    Cash is nice, but I don't think people should care that much about prize money.
  10. WolfGun

    Does anyone want to collaborate on a mod?

    To be honest, I was making a joke quoting Zelda CDI, but I may be willing to make a hack (depending on the hack) for you sometime if I find the time. I don't care for the prize money really.
  11. WolfGun

    Does anyone want to collaborate on a mod?

    Hax, sprites, level design. It’s yours my friend, all for the right amount of mones.
  12. WolfGun

    Quick Modding/Hacking Answers Thread

    Essentially it's just inputting some numbers into a function. You can pretty easily change what's shot by changing those numbers. Just search for "CALL 00403F80" and change the PUSH above it.
  13. WolfGun

    Quick Modding/Hacking Answers Thread

    I have been wondering, how does the game know which map to load for each map ID? I have looked at the code and it is an array, and with the <TRA command, it takes the map ID, multiplies it by 1000, then adds 4BF000 or 4DF020, pushes the address, then it calls function the at 481010 (sprintf)...
  14. WolfGun

    DLL Mod Loader + Extra music formats mod

    How How about a modified <CMU where if you put a 1 in front like how <GIT1002 shows an item but <GIT0002 shows a weapon, only the 1 denotes playing an ogg file.
  15. WolfGun

    Quick Modding/Hacking Answers Thread

    Ok thanks :)
  16. WolfGun

    Quick Modding/Hacking Answers Thread

    Does anyone know where the hitrects for bullets are stored?
  17. WolfGun

    Quick Modding/Hacking Answers Thread

    Your welcome. I am working on one myself, but I was hoping for more in depth explanation. Anyways, hope your mod works out well. :)
  18. WolfGun

    Quick Modding/Hacking Answers Thread

    This one's a bit trickier. From what I found you have to change 3 values. 0x475851 CMP [EDX+40], 0C8 0x475884 CMP [ECX+40], 0C8 0x475C9E CMP [EAX+40], 0C8 Change 0C8 to the number you want. In decimal this is 200. Also 0x4754C0 MOV [EAX+40], 2BC Here you can change the max...
  19. WolfGun

    Quick Modding/Hacking Answers Thread

    At offset 0x47B984 there is a cmp 4BBA98, 118. Change 118 to the number you desire. Keep in mind that in decimal 118 is 280, and vanilla omega's hp is 400 (190 in hex). I am pretty positive this is how you'd change it but not sure.
  20. WolfGun

    Quick Modding/Hacking Answers Thread

    Ok thanks
  21. WolfGun

    Quick Modding/Hacking Answers Thread

    Is there a way to make a TSC command that increases jump height? I do know the basics of assembly and the locations of the TSC commands, but I don't know how to modify a command do that.
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