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  1. andwhyisit

    What are your opinions of The Doctor?

    Just to break the format, the Doctor never really sees any character development. We don't know or understand his goals or motivations. Any possible positive aspects of his character are either not touched upon, or are barely touched upon in order to make the Doctor look as evil as possible.
  2. andwhyisit

    Widescreen aspect ratio?

    I should clarify dunc's statement in that the monitor does the stretching, not the computer or the graphics card. Fullscreen CS is always 640x480, it's just that when it is running and active your everything else is 640x480 too.
  3. andwhyisit

    What the heck is Balrog?

    We are all aware of that. But what something is and what it is based on are two very different things. If that wasn't the case then this thread would have died off ages ago.
  4. andwhyisit

    Cave Story Card Game - I need your help!

    Making TCG cards is easy. Making a playable TCG is hard. Rulebuilding, balancing, and playtesting will be 90% of the work you do. The actual cards don't come until the end. If you can't be critical of your own work and/or aren't patient then it probably won't work out. But that said if you...
  5. andwhyisit

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    It's also the Ys item theme.
  6. andwhyisit

    Cave Story Card Game - I need your help!

    "Woot!" indeed. Can't wait to see the layout of the new cards.
  7. andwhyisit

    Widescreen aspect ratio?

    Well if 427x267 instead of 400x240 is an acceptable compromise then there's no reason why you can't theoretically, so long as it is fine that the 3xRes image is 1px higher and wider than the resolution that it is to be presented in. Also while you may prefer widescreen in windowed mode, there...
  8. andwhyisit

    Widescreen aspect ratio?

    In fullscreen mode CS forces the computer to display at 640x480 resolution while the program is active. Every graphics card supports 640x480 resolution, but finding consistent support (or any at all) for 800x480 resolution sounds like it would be a minefield. So you would have to try and force...
  9. andwhyisit

    Net Neutrality is now regulated for US ISPs. It reportedly prevents US companies from abusing...

    Net Neutrality is now regulated for US ISPs. It reportedly prevents US companies from abusing ISPs for the sake of internet censorship, which can only be a good thing. Without the ability to control ISPs the power of any SOPA-style legislation can only be limited.
  10. andwhyisit

    Dragon Drive. Not from the anime mind you, it's from the manga.

    Dragon Drive. Not from the anime mind you, it's from the manga.
  11. andwhyisit

    Cave Story's Globally Diverse Audience?

    Thanks for that. Much appreciated.
  12. andwhyisit

    Cave Story's Globally Diverse Audience?

    The globe map ones mostly.
  13. andwhyisit

    NewData.org?

    NewData.org is the default filename shown in the file saving window when saving a new org. Essentially Pixel never even bothered to name the file. But according to Pixel and one guy who has a better musical ear that me it was a beta of Last Battle.
  14. andwhyisit

    Cave Story's Globally Diverse Audience?

    Maybe it's just me but those dots seem a little too small, like you have to squint to see some of them.
  15. andwhyisit

    Original music of Jenka1

    No need. I just merged the last three threads on the subject into this one.
  16. andwhyisit

    World Video Game Hall of Fame

    My entry: It influenced the indie gaming scene for years. While it may not be as well known amongst many mainstream gamers, in indie gaming circles there are few games more well known than Cave Story, or more iconic. It is still being played ten years on, a nigh perfect videogame made by the...
  17. andwhyisit

    Cave Story's Globally Diverse Audience?

    I'm still waiting for that global diversity to appear. America is hogging all them red dots at the moment.
  18. andwhyisit

    Cave Story's Globally Diverse Audience?

    North side of Brisbane in Queensland, Australia
  19. andwhyisit

    Polar Star & Fireball hacks [pre-made, ready to be applied]

    Since you asked for more ideas... How about a Machine gun with infinite 4-directional flight? Or have the Snake shoot two bullets per shot with the travel path of the second being the inverse of the first (so the travel paths resemble a side on helix)? Or a powerful Missile Launcher with severe...
  20. andwhyisit

    Polar Star & Fireball hacks [pre-made, ready to be applied]

    The Exploding Star and Changing Star look like fun. Although an inverse Exploding Star (low level to high level) would be a better weapon. The Exploding Star as it stands would encourage you to attack closer up for greater damage, which kinda defeats the purpose of the weapon. Also I know this...
  21. andwhyisit

    mind adding a new option for the Linux download?

    Have you tried loading CS Linux, saving, and then searching for the file? Profile.dat is only available after you first save the game. My understanding was that the save files were exactly the same for every single freeware CS port besides the Mac port. If it isn't in the same directory as the...
  22. andwhyisit

    Boss rush times

    There is an editor for that, but it isn't very user friendly (due to it requiring key combinations that you have no way of knowing about without trawling through the forum thread that it is downloadable from). There were plans to make it edit entities too, but the author one day just stopped...
  23. andwhyisit

    Cave Story 2?

    Interestingly enough there was a joke mod called Cave Story 2 that was ported to mac if I recall. However I'd expect that the folder names aren't reflective of their contents. Rather I would imagine that the folders were renamed/created for privacy reasons, so that people don't see their...
  24. andwhyisit

    Cave Story 2?

    Because Super 1001 Spikes Turbo is totally legit.[/SARCASM]
  25. andwhyisit

    Plus Porter (1.1.0.1)

    I don't know if I can write this to be less confusing, but here goes... casts.bmp needs its own logic. For casts.bmp you should work with 48x48 blocks and for each differing block imagine a 33x33 area on the top-left corner. I shall call this area the traversal box. Traverse each pixel in that...
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