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  1. andwhyisit

    MultiCave - Cave Story Multiplayer

    That would cause all sorts of problems. The camera would try to follow both players at the same time and fall in the middle. All events could be triggered by both players and affect both players. All health (one takes damage and they both do), ammo, weapons, weapon switches, etc. would be shared...
  2. andwhyisit

    Yeah can we have the automerger back

    I only got one side of the argument until I actually changed it, can you really blame me. I've turned it back on with a 48 hour (2880 minutes) post merging period.
  3. andwhyisit

    Cave Story (linux) refusing to run.

    Try running the PC version of CS in wine.
  4. andwhyisit

    Translating "Hacker 9" to English?

    I could build a dumper and inserter. I'm a little more experienced than I was back then. Also I need to find a way to move the text in question to the end of the exe where there is room, which was my original stumbling block, however I am more confident these days that I can get around that...
  5. andwhyisit

    Let's Play Dangan Ronpa!

    The rules haven't changed. I never removed the double posting rule.
  6. andwhyisit

    what's the story behind your nickname

    Forum: Enter username. Me: ignis Forum: That username is unavailable. Me: And why is it? Forum: Username available. Me: Eh? Close enough.
  7. andwhyisit

    Why did Pixel make the Deathtraps do 127 damage?

    I suspect that the player damage logic matched the enemy damage logic when the spike damage value was originally set. Or Pixel simply forgot that the logic of the two were different, as Bionicobot suggested. But I very much believe that the number being the max signed 1-byte integer is significant.
  8. andwhyisit

    Plus Porter (1.1.0.1)

    If event 200 is already in use you'll probably need to <FLJ to that original event (which will be stored in another event number), then set the relevant flag (so that <FLJ fires the next time you use that event), and then fire the <TRA. This ensures that the starter <TRA will fire with the first...
  9. andwhyisit

    Cave Story Card Game - I need your help!

    Keep in mind that the cards from the first post are based on an outdated ruleset. The current cards haven't been released yet.
  10. andwhyisit

    Probably a Mod

    I can understand if you want to make the jump a point of no return, however there is no reason to apply this logic to the door itself. Having to worry about if a door will lock me out of the previous area seems like a bad way to go about things.
  11. andwhyisit

    How Long Has It Taken You to Beat Hell?

    The B3 room reset trick also makes it easy to practice no damage runs of B3.
  12. andwhyisit

    Probably a Mod

    A few things I felt needed pointing out: A skipflag for the weapon choice at the beginning would work wonders. There's an invisible tile above the door leading from "passage of interest" to "oh yeah baby". I can shoot though it, but energy crystals bounce off of it. After going from the...
  13. andwhyisit

    What if Quote were in Super Smash Bros?

    A crappier Samus? I would disagree. There is enough weapons and items alone in CS to create a wide number of attacks. The most basic of actions would be the spur for regular long range fire and for charge shot, blade for melee, and the booster to zip around the stage. Then there will be the...
  14. andwhyisit

    How Long Has It Taken You to Beat Hell?

    4 years. http://www.cavestory.one/forums/threads/3774/
  15. andwhyisit

    I have a theory that connects Cave Story, Ikachan, 1001 Spikes, and Tempura of the Dead

    Actually I would disagree with the Ikachan part of that theory. After beating Ironhead you are granted the Alien Medal with a picture of Ikachan on it. Regardless of how you take the word "alien", it definitely indicates that they are not native to the island. This means that the CS Ironhead...
  16. andwhyisit

    Best or ideal Cave Story set up

    Compared to what? Clusters of polygons that everyone thinks are so visually impressive but will look like dog turds to everyone in a few years, if even that.
  17. andwhyisit

    The face.pmb from CS+...

    I can't believe anyone still remembers that.
  18. andwhyisit

    Why did Pixel make the Deathtraps do 127 damage?

    It is as Noxid and Bionicobot said. Damage is a signed value that means that 128 to 255 represent -128 to -1. Essentially if you create a weapon with 128dmg per hit it WILL HEAL THE ENEMY (being negative damage and all). I have done this before and the damage indicator uses + instead of - and...
  19. andwhyisit

    The face.pmb from CS+...

    You can use my old one if you like:
  20. andwhyisit

    Best or ideal Cave Story set up

    Well I have an old Logitech gamepad that has always felt natural for me with Cave Story on the default gamepad config, more so than the keyboard. To each their own I guess. Pretty much the only thing you need to worry about with the config is windowed vs fullscreen and keyboard vs gamepad...
  21. andwhyisit

    Dear everyone ever: Stop using Skype

    Petitions don't work. If you want to effectively campaign for something then you can't take shortcuts.
  22. andwhyisit

    Dear everyone ever: Stop using Skype

    Being a one finger typist (not literally though, I use my left thumb for the space key and my right index finger for the shift key in addition to my left index finger for everything else) I cannot type as fast as a touch typist can. Although this has always suited me fine because I constantly...
  23. andwhyisit

    Could someone explain the purpose of spambots?

    From what I can tell spambots are not created for advertising, or to annoy people for the sake of it. The whole point (by my reasoning) is to post links to other websites from existing reputable websites for the increase this grants in pagerank. Essentially the whole thing is just another way to...
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