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It's impossible without assembly hacking
Assembly is the answer to every question
Even if the answer isn't assembly I can make it the answer
with assembly
I should go to sleep now.
I'm pretty much 100% certain it's never used in game on account of the fact that it's impossible to get rid of - once you spawn it, it's there forever unless you do a full wipe of the effect objects.
It's not excessively hard to beat hell without the life pot. Just take it slow, conserve your hearts and don't make unecessary risks.
I don't think it's possible to go back at this point, so you'd need to like, restart to get it...
Hi.
I think there's like, some sort of rule against full-colour posts they established a long time ago due to a lot of bickering and stuff. Something about readability in all forum skins.
Anyway, I'd just like to let you know about that.
The blocks fall indefinitely, but it would be possible to decrease the freqency at which they occur
00461ACC |. 8378 78 18 CMP DWORD PTR [EAX+78],18
Change the 18 to a number larger than 18 to increase the timer.
Alternatively, the hex address is 0x61ACF
There is a bookshelf in a house on the second floor of the residential um.. place, and it sounds like nonsense but it's actually the answer to the puzzle
Yeah, I was looking at it from a mostly academic point of view. My theory is that the unused "PUSH JUMP KEY" effect, which doesn't time out nicely like other effects, would have been invoked here after a certain length of time had elapsed. Just an idea, though.
Upon analyzing the title screen code (in the act of rewriting it) it strikes me as odd that it's equipped to handle Effect objects (Clears effect slots during init, and updates/renders all effects every turn). Thoughts?
I never really got around to making one; I just did it all by hand. Some of my scrawlings are on the evernote, and you can take a peek at the Pxtone DLL hack, and if you need help I can try to remember just how I did it.