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  1. HaydenStudios

    Where should I post my ideas?

    Sorry to break it to you, but that's the reason the ideas and development section is closing. New users would post an idea, and either abandon it quickly, ask for people to hold their hand throughout development, or simply throw the idea out there in the hopes of some modder taking up the idea...
  2. HaydenStudios

    Noxid's Monthly Game Challenge - Scores Galore(s)!

    My gosh Noxid how did you get such a high score. Anyway, got a new personal highest score:
  3. HaydenStudios

    Orchestral remix of "Last Battle"

    Impressive. The beginning kind of reminds me of neverdie, but it's certainly not a ripoff. If there were a Cave Storyified version of SSB, then this would be great music to put to the intro.
  4. HaydenStudios

    Hey, great to see you back! Some people were beginning to worry.

    Hey, great to see you back! Some people were beginning to worry.
  5. HaydenStudios

    Thanks!

    Thanks!
  6. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Are you by any chance underneath a hor/vert trigger? I'm pretty sure that having a TSC event running while you're supposed to be drowning can cause that. The lower an entity number is in a room, the higher priority it has for being drawn behind stuff. I am not referring to the event number or...
  7. HaydenStudios

    Cave Story Mini-Mods Galore!

    Yes.
  8. HaydenStudios

    Favorite Weapon

    If a mod or admin were willing to merge this should a link to an existing thread be provided, I'd be happy to oblige.
  9. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I am aware that you don't need a fade out or in for a <TRA to work properly, and that your alternative could work under some circumstances. However, I think it would be best to get fadoink's <MOV working instead, not only because that is simply the more efficient way to do it, but also because...
  10. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Just now tested this myself by changing the events of the doors in the hideout in CS to using <PRI, and they still work, aside from the doors not animating when this has been done. I don't think that would be a good alternative, since fadoink appears to want to teleport within the same room much...
  11. HaydenStudios

    Noxid's Monthly Game Challenge - Scores Galore(s)!

    Here's what I've got so far: I very well may improve upon this later.
  12. HaydenStudios

    Cave Story FanArt

    The shading on that is incredible, but there's definite room for improvement on the outlining and shapes of things. ...Unless, of course, that was an intentional part of your art style. In any case, good job.
  13. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Then how would I go about changing what happens when a certain NPC dies? Do you know the address for the function that handles this, or where I might find any documentation on it? I couldn't find any information on it in the assembly compendium.
  14. HaydenStudios

    Quick Modding/Hacking Answers Thread

    What's the best way of finding an NPC's code for when they die? I presume it would be somewhere where there's a command that has something like "CMP [E_X+40],0" that compared its health with zero and jumped to what ever makes it die, but I haven't found anything of the sort. The main NPC of...
  15. HaydenStudios

    For those of you interested... Sorry, but I haven't worked much at all on CBSR over the past...

    For those of you interested... Sorry, but I haven't worked much at all on CBSR over the past month. Even though I've technically finished that darn project, I still haven't completely finished documenting it, and that's what I've been working on since then. I'm nearly finished with the...
  16. HaydenStudios

    Noxid's Monthly Game Challenge - Scores Galore(s)!

    I'm probably not going to bother trying to get a better score, so this will be my best:
  17. HaydenStudios

    Cave Story 2

    Where did you hear that? Even supposing the CS+ exe handles the data differently, the .pxm .pxe and .pxa files contained within the stage folder are written in the same format. I suppose there is some truth to that, considering that this mod did some image editing, but most of the things here...
  18. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Documentation on the program is provided in the download.
  19. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Use SeaTone.
  20. HaydenStudios

    Who lived in the kingdom Ballos destroyed?

    Trickybilly, those are all things that are on the island, and we don't know for sure that the kingdom Ballos once lived in was already on the island. Saying that Jenka "confined" Ballos to the floating island always implied for me that the kingdom was not already on the island.
  21. HaydenStudios

    Who lived in the kingdom Ballos destroyed?

    Let's see here: - Ballos - a king - some people whom Ballos guided - a wife of Ballos' - a child or children of Ballos' (the AGTP translation implies the possibility of multiple children, while the NICALiS translation states only one child) - probably some subjects of the king - possibly also...
  22. HaydenStudios

    Cave story 2 DEMO

    There's still a link in the quote in EddieERL's post a few posts above, so you can download that. I'd be interested in seeing what happens.
  23. HaydenStudios

    Quick Modding/Hacking Answers Thread

    You mean the effect where each row of pixels gradually disappears? That is done with an <ANP command, which requires that NPC to have that animation programmed into it, which the debug cat does not have.
  24. HaydenStudios

    Cave Story with a fourth ending

    Hey, thanks, I liked it! It's gratifying to see that someone liked this mod enough to even TAS it. It isn't perfect, but it's still nice. I watched the whole thing up from the Sand Zone, by the way. Also, just to let you know, Kanpachi catches the missile upgrade if you're going for the fourth...
  25. HaydenStudios

    I haven't retried it since. I'll assume you know that you're the person I was referring to in...

    I haven't retried it since. I'll assume you know that you're the person I was referring to in that post.
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