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  1. Hina

    Quick Modding/Hacking Answers Thread

    Shoot. Does that happen only with <GIT? Looks like I have something to fix, then.
  2. Hina

    No, no, Eee, like, Kithra or Abbidon.

    No, no, Eee, like, Kithra or Abbidon.
  3. Hina

    Terraria FTW Watch out, it's enjoyable

    Terraria FTW Watch out, it's enjoyable
  4. Hina

    Eee.

    Eee.
  5. Hina

    Eggs.

    Eggs.
  6. Hina

    Quick Modding/Hacking Answers Thread

    OK, I got it. 0041DC3D JMP 41E476 Done.
  7. Hina

    Quick Modding/Hacking Answers Thread

    It can be used for everything, right?
  8. Hina

    Quick Modding/Hacking Answers Thread

    It's apparently the duplicate <FAC command, so it shouldn't do any harm. About the "EMPTY!", I'll tell you later, when I get access to the computer.
  9. Hina

    Were You Having a Party?

    They were playing poker, of course
  10. Hina

    Quick Modding/Hacking Answers Thread

    If I remember correctly, you can change one entity into another using that Like, MOV DWORD [ECX+28],4 changes the entity into Entity 4 - Smoke.
  11. Hina

    Quick Modding/Hacking Answers Thread

    EntityID is what you see next to Event# in the editor
  12. Hina

    Quick Modding/Hacking Answers Thread

    004157A1 MOV DWORD PTR DS:[49E6E8],32 //booster 0.8 fuel 004157B7 MOV DWORD PTR DS:[49E6E8],32 //booster 2.0 fuel Here is your fuel. Don't exceed 7F, though.
  13. Hina

    Quick Modding/Hacking Answers Thread

    If you haven't used the space at 00424EAF, I made something for you. It makes Snake reload ammo. These three spoilers have to be added. EAT RAW HEX Too lazy to explain
  14. Hina

    Randolf's basic weapon hacking tutorials (7 weapons, so far)

    Good to know. At least I won't have to work on that, heh. Fireball Maximum bullets allowed on-screen: level 1 The number next to EAX +1 (so, by default 1+1=2) Bullet fired: level 1 Default: bullet 7 Maximum bullets allowed on-screen: level 2 The number next to EAX +1 (so, by default...
  15. Hina

    Randolf's basic weapon hacking tutorials (7 weapons, so far)

    When I finish weapons, I may end on NPCs, but considering I'm not good with NPCs, it may fail. Oh, we will see what happens. I'm glad you like this. OK, let's go with Polar Star. Bullets fired at respective levels: level 1 - bullet 4 level 2 - bullet 5 level 3 - bullet 6 Refer to the...
  16. Hina

    Don't thank me so much, I don't deserve it...

    Don't thank me so much, I don't deserve it...
  17. Hina

    ADD ESP,10 has to be added after the CALL 403F80 (the bullet function) or the game will crash.

    ADD ESP,10 has to be added after the CALL 403F80 (the bullet function) or the game will crash.
  18. Hina

    It's based on jumps, because there is so little space between bullet codes, only about 9-10 bits...

    It's based on jumps, because there is so little space between bullet codes, only about 9-10 bits...
  19. Hina

    OK. 1. Instead of ending the CreateBullet function and jumping to the end of code, we make a...

    OK. 1. Instead of ending the CreateBullet function and jumping to the end of code, we make a (long) jump to free space. 2. We end the CreateBullet function and jump (long) to another free space (it wasn't enough to fit everything). 3. We substract 300 (hex) (or other value) from player's...
  20. Hina

    Nnn-

    Nnn-
  21. Hina

    No problem!

    No problem!
  22. Hina

    Quick Modding/Hacking Answers Thread

    @Baka OK, so do this: 406575 JMP 4068A7 Then 4068A7 ADD ESP, 10 4068AA JMP 407893 Then 407893 SUB DWORD [49E670],300 <-- THIS CAN BE CHANGED, IT'S SPEED OF GOING UP 40789D JMP SHORT 407905 And 407905 JMP 406893 Should work...
  23. Hina

    Ah...

    Ah...
  24. Hina

    OK, so do this: <strong class='bbc'>406575</strong> JMP 4068A7 Then <strong...

    OK, so do this: <strong class='bbc'>406575</strong> JMP 4068A7 Then <strong class='bbc'>4068A7</strong> ADD ESP, 10 <strong class='bbc'>4068AA</strong> JMP 407893 Then <strong class='bbc'>407893</strong> SUB DWORD [49E670],300 <-- THIS CAN BE CHANGED, IT'S SPEED OF GOING UP <strong...
  25. Hina

    Tale of Dale - version 0.4 "Bloody Update" [updated 28/04/14]

    It is unfinished, and work in PROGRESS, and stuff. So yeah. 1. No one of the current characters is going to be able to shoot upwards. The reason? It's unnecessary in this mod. I didn't make a bunch of flying enemies to deal with, and jumping ones don't need that. And Duncan's Toxic Ball would...
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