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  1. S

    Unnamed mod - New Screenshots!

    Uhh no man that's not your problem at all. First off, you spawn at 13, 13. In a wall. Second, event #0099 doesn't exist. Use event #0107 instead.
  2. S

    Regions of Piramidos! (A game i'll make in a couple of years.)

    So far all you've talked about was the gameplay elements, but I'm a little curious. Can you give us any hints regarding the story?
  3. S

    Unnamed mod - New Screenshots!

    So I played up until the terminal activation and got stuck. Let's see...Aside from what COOL said, - I think the "Steamer" should be fixed so that Lv3 is fastest. Carrotlord's physics editor does a good job of this I think. - The background is really annoying in the first area. - It's hard to...
  4. S

    Cave Story Music in LittleBigPlanet

    You could always download orgmaker and the CS orgs to see how well you did.
  5. S

    Quick Modding/Hacking Answers Thread

    Right click > search for > constant > "whatever" I'm stupid Use ctrl+G and put in the address. (it would be 0042A360 btw)
  6. S

    Try to put at least 10 words in your post. Thank you for listening.

    Try to put at least 10 words in your post. Thank you for listening.
  7. S

    And also add more content to your posts

    And also add more content to your posts
  8. S

    You should slow down on the large reaction images or at least put them in spoilers

    You should slow down on the large reaction images or at least put them in spoilers
  9. S

    Quick Modding/Hacking Answers Thread

    Oh right it's an NPC's framerects The code for the door NPC starts at 0x002A360. Go wild.
  10. S

    Quick Modding/Hacking Answers Thread

    No idea and I'm really not in the mood to open up olly. What you have to do is basically estimate/find out what the original framerects are (find them in decimal and convert them to hex) and then search the code for them. The framerects are pretty easy to spot - they're a large group of MOV...
  11. S

    Conspiracy Theory

    We already discussed this
  12. S

    Quick Modding/Hacking Answers Thread

    You'd have to find the framerects and change them which requires basic knowledge of assembly and how to search for constants Also hexidecimal but use like the windows calculator or something
  13. S

    Rate the favorite CS character of the person above you.

    Mesas are the larger butes
  14. S

    ms71 Story

    I'm sorry but this is like a compilation of every bad thing you could do in a CS remake
  15. S

    Quick Modding/Hacking Answers Thread

    Same problem as before (read-only shit) You should really figure out why your computer doesn't like saving folder properties.
  16. S

    Mod Art Help

    I don't think he can?
  17. S

    Conspiracy Theory

    Yes. A million times yes.
  18. S

    Booster's Lab - It's Pretty Good Now

    My apologies, I didn't realize/think of that. Thank you. ... I think I actually need to convert to BL now. Oh, another thing. When searching a tsc script, if there aren't any more results for your search, it just selects some unrelated code near the beginning. Example: Search...
  19. S

    Thanks <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/grin2.gif'...

    Thanks <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/grin2.gif' class='bbc_emoticon' alt=':D' /> nom nom
  20. S

    Quick Modding/Hacking Answers Thread

    So I've been wondering, how do you change the font/add new fonts into Cave Story? I know a couple of mods do it. Not vitally important, I'm just kinda curious.
  21. S

    I ninja'd you. Not sure if you noticed.

    I ninja'd you. Not sure if you noticed.
  22. S

    Quick Modding/Hacking Answers Thread

    I probably should have mentioned this sorry
  23. S

    He was on Skype today. Also those sound beautiful and I would love to have one c:

    He was on Skype today. Also those sound beautiful and I would love to have one c:
  24. S

    Booster's Lab - It's Pretty Good Now

    I don't think this has been addressed? The map editor cuts off the ends of the maps on all sides. Also, is it possible to make the editor save your "misc" settings in the map editor? "Show entity names", "show entity sprites", et cetera?
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