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Yeah, what they said. The main things keeping me from working on that are not being able to test anything, low incentive due to not many people needing the feature, and a lack of documentation on the .app version of the game
For what it's worth the editor can open pxm and tsc files individually...
ok so I ran your code
for one, that's flickering, not stuttering
For two, you're drawing things wrong. You have a JPanel, which is acting as your background, and then trying to draw directly to the JFrame underneath it for the square on top.
...
final JPanel p = new GameCanvas();
...
Doing the while(true) thing is probably not a great idea, as fluffball says.
I'd recommend just throwing it into a scheduled timer, for example:
class GameCanvas extends JPanel {
GameCanvas() {
...
Timer gametimer;
gametimer = new Timer(1000/60, (event) -> {...
ok now that I actually look at it, yeah. You're maybe right. I believe it's the sound effects, although they seem to not have any metadata with them so you'd have to pick it apart by hand.
Note that pixtone is distinct from pxtone (thanks pixel) as CS+ doesn't support pxtone format.
well I don't appreciate you trying to trick me, but at least you apologized
You can have your thread, but you can still consider yourself banned from the rest of the site for now. I don't want to see you posting all over the place.