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Yes but they also go into 16-bit systems in general and the snes. The comments I quoted should explain it.
Essentially the snes wouldn't be able to handle the number of objects onscreen that cave story requires at the speed it requires it.
The snes carts can store up to 64 megaBITS, not 64 megaBYTES. That's equivalent to 8 megaBYTES.
http://www.elearneng.../youryoure.html
I can't see that happening. The following quotes from the following url should explain why:
http://doukutsu.livejournal.com/110531.html
Turns out that I was wrong about the image-rendering property, it works, but only for inline images.
So I've uploaded the fix, let me know how it shows up on your iPad.
You could buy ammo, or items (healing, plot progressive, equipable, etc), or maybe a rest at ye olde inn of healing. This of course means that you would need a greater focus on single use items and a way to check how full your inventory is.
Well I'm going to be an elitist prick and hope you are reading the manga, as it isn't padded with filler content like the anime, and by that I mean the actual books, not scanlations. ;P
Blame the people behind the Webkit engine (Mobile Safari is a Webkit-based browser btw) for not implementing the css image-rendering property correctly even once over these past 3 years despite virtually every other browser supporting it in some fashion. They half implemented it so that it would...
I normally save my rockets to the point where I almost never use them, not even for bosses. Who wants to waste missiles on those silly bosses anyway? :p
Though recently I've starting to drop the habit a bit and use them on the occasional boss.
Debug cat is the avatar of lord high Pixel. There is only one debug cat.
I'm pretty sure that debug cat was there to tell beta testers when they ran out of game.
@QuoteHax: Have you even attempted game development before? If you start with something as complex as the cave story engine then you will burn yourself out real quick. Start small. I'm sure you have grand ideas but they won't be anything more than ideas if you don't reign yourself in.
And don't...
You pay for games? ô_o
Anyhow it's only three glitches that have come to light. Two are minor (flying critter, which is classic mode only, and core being shown during the breakdown scene) and one is kinda cool (flag preservation between saves if you pause and exit while displaying the...
The Nicalis translation is more accurate than the AGTP one. AGTP's is the better written of the two though.
I suspect that Balrog came with the human residents between the second (Halda?) and third (Miakid) bearers' reigns. Plus I agree that he is most likely a robot.
My theory is that they are the remnants of the humans from ten years ago.
Jenka said that Mimigas were killed in addition to any humans that tried to protect them. This gives the impression that there were other humans besides those that were killed.
I think it can be pronounced like "il-an-dri-ii-el".
I thought the name was "ll'andri'iel" instead of "il'andri'iel" (LL instead of IL), try to pronounce that!
No top ten, I'm just going to list 'em as I think of them:
Final Fantasy 13's battle system. Never has an RPG's battle system hooked me so thoroughly.
Other M's 4-directional movement and locking. With the game built around this it creates a better hybrid of 2D and 3D than Namco's Klonoa. It's...
Because your post opened with "The Cave Story+ version". Essentially you were comparing the music from CS+ with CSWii and CS3D rather than the other way around, so that's how I structured my response.
No. The 3DS remixes and the CS+/CSWii remixes are different.
CS: Original Soundtrack.
CSWii: CS+ Soundtrack and Original Soundtrack.
CS+: CS+ Soundtrack and Original Soundtrack.
CS+ HIB: CS3D Soundtrack, CS+ Soundtrack and Original Soundtrack.
CS3D: CS3D Soundtrack.