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  1. Lace

    Suppose an arbitrarily large grid, each cell of the same width and height covers the x/y plane...

    Suppose an arbitrarily large grid, each cell of the same width and height covers the x/y plane. On this plane is also graphed the function f(x). What cells does the function go through? And we're obviously looking for an optimal algorithm. ALSO, the functional thing would be for like...
  2. Lace

    have entities represented as continuous functions, rather than iterative ones. so x = 1/2at^2 +...

    have entities represented as continuous functions, rather than iterative ones. so x = 1/2at^2 + ct +k, and then have the time stored in-entity. So positions could be calculated on the fly. a and c would also be bytes, so it would save information. On a collision, k = x, t = 0, and c and a get...
  3. Lace

    Coolest weapon EVER!!!

    you can do zero, but I think you need 1 xp to level 'em all up. Because of the way the spur works, I think you have to hold it down for a billinth and then let go. Ah, yes. Remember dooey's mod?
  4. Lace

    Ell uh I just woke up. I can't really make sense of that now. It's six in the morning. I'll take...

    Ell uh I just woke up. I can't really make sense of that now. It's six in the morning. I'll take a look when I get home, in like thirteen hours. Although I'm sorta excited to see the sun rise.
  5. Lace

    Egypt

    maplercio, you are an utter asshole. I hope you know this.
  6. Lace

    Hey! I have another fun idea. It doesn't have nearly any scope, so it's easily implementable. I...

    Hey! I have another fun idea. It doesn't have nearly any scope, so it's easily implementable. I need your braaaaain.
  7. Lace

    Huh. On a completely unrelated note, can you throw me the offset to the entity collision code...

    Huh. On a completely unrelated note, can you throw me the offset to the entity collision code? As far as our particle problems go, I think before we do anything drastic, we should try the two ideas we threw around earlier.
  8. Lace

    Egypt

    What tourney?
  9. Lace

    Those are all really good points. :( I just DON'T UNDERSTAND why it's so SLOW! GAH! It has no...

    Those are all really good points. :( I just DON'T UNDERSTAND why it's so SLOW! GAH! It has no right to be. It's perfectly well written code, on a DX9 platform. It's all so weird.
  10. Lace

    Help, looking for Outer wall. a png of the entire map

    As in you're doing it now.
  11. Lace

    yup. I got to 60k before the fps counter began to tweak out, and my comp is 8 years old. Indeed...

    yup. I got to 60k before the fps counter began to tweak out, and my comp is 8 years old. Indeed, there should never have been an error with that many particles. Let us try to implement?
  12. Lace

    Cave Story 3DS Discussion

    Re: Cave Story 3DS Announced! I don't know if I agre with you about the mimiga village being too dark fabulous. Instead of reducing contrast, I think what'll happens is that firstly it'll make it feel like it's actually in a cave, and secondly, it'll make the outer wall and balcony feel like an...
  13. Lace

    Egypt

    Mubarak steps down: http://www.nytimes.com/2011/02/12/world/middleeast/12egypt.html?_r=1&hp rejoice!
  14. Lace

    Cave Story 3DS Discussion

    Re: Cave Story 3DS Announced! http://www.gamespot.com/news/6298518.html I didn't listen to it because it be late, but there are some more cool screenies. Also desu, I sorta agree with you. I seem to be like the only person on the frumz who's played cs but once.
  15. Lace

    Cave Story 3DS Discussion

    Re: Cave Story 3DS Announced! That's how I feel about the sequel, since he always said he would never make one. However, ya gotta notice that art is some sexy shit. BEAUTIFUL. also, every single member who's online now is looking at this thread. wowzers.
  16. Lace

    ? Any implementation?

    ? Any implementation?
  17. Lace

    The weird thing about this whole business is simply that it SHOULD be faster - that there is no...

    The weird thing about this whole business is simply that it SHOULD be faster - that there is no reason why it should be slow. ie, I don't know why/if a different rendering technique would be better/faster, but I think it may be our best bet. Maybe if we go all dll on it, we could try doing...
  18. Lace

    expected. what about with an upper limit of say, x2000?

    expected. what about with an upper limit of say, x2000?
  19. Lace

    Or have you discovered anything new? Most of the particle things online have very little trouble...

    Or have you discovered anything new? Most of the particle things online have very little trouble with rendering, and can do up to 10,000 before things get sloppy. huh. Maybe we could try seeing how to get the particles calculated on the gpu itself. That way there will be no bus restriction on...
  20. Lace

    So I learned we can use almost no ram (5 bytes per particle) by using calculus. It would almost...

    So I learned we can use almost no ram (5 bytes per particle) by using calculus. It would almost certainly be faster. I think. It still wouldn't help the rendertime. For that I say we opt for a combo of alternating cycle and bltfast. Maybe I can do math though.
  21. Lace

    Notable Moments in IRC

    [23:59] <+WedgeOfCheese> secretly, when the word buttsex is used as a verb... [23:59] <+WedgeOfCheese> it actually means [23:59] <+WedgeOfCheese> to give a gender to a butt [23:59] <+WedgeOfCheese> so [23:59] <+WedgeOfCheese> lace, your butt is now female [23:59] <+Lace> D: [23:59]...
  22. Lace

    The Physics of Cave Story

    You kid. Pixel's code is beautiful in few places, horrible in many, and optimized in almost none (ie, any handwrit rewrite will always be faster).
  23. Lace

    myeah. I'll get something good.

    myeah. I'll get something good.
  24. Lace

    Yeah, but I dunno how much

    Yeah, but I dunno how much
  25. Lace

    we could skip frames then - evenly numbered particles draw one step, odd particles draw the next.

    we could skip frames then - evenly numbered particles draw one step, odd particles draw the next.
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