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  1. S

    Noxid's TSC Editor

    Er, woops, sorry. I should have read the thread better.
  2. S

    Noxid's TSC Editor

    Hmm. I'm glad I decided to look around the forums. I haven't downloaded this yet (on a blackberry), but you wouldn't happen to have fixed that big problem with new maps and backgrounds, have you? I also think a function that lists the event numbers used by entities in any given map would be...
  3. S

    Your First Mod

    TELL US MOOOOARRRRRRRRR
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    Your First Mod

    My first mod was JNR. (Jenka's Nightmare ReViVeD for all you new folk) I did some tiny modding way back when, but it was just screwing around with modding, and coincidentally, it was with JN.
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    It has nothing to do with myuu, from what I've gathered it means "sale of the month", which is...

    It has nothing to do with myuu, from what I've gathered it means "sale of the month", which is sorta like "lunarsold", which is what some people seem to like to call me.
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    I'm getting better at avatars, I think. Okay, see, what we're doing with <CNP is changing which...

    I'm getting better at avatars, I think. Okay, see, what we're doing with <CNP is changing which of the two entities in any given spot is a spike. The two entities have different values to decide which direction they potentially face, so you can <CNP them at any point to switch the two entities...
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    GODDAMMIT GODDAMMIT GODDAMMIT YOU BROKE THE RULES! Are you talking about my stylish, furry...

    GODDAMMIT GODDAMMIT GODDAMMIT YOU BROKE THE RULES! Are you talking about my stylish, furry avatar? I love furry ears.
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    Well first of all you're using the wrong command. If you wanted to do something like that you'd...

    Well first of all you're using the wrong command. If you wanted to do something like that you'd use <ANP to animate it, not <CNP to change its NPC. But don't use <ANP for spikes, it doesn't work. Spikes use a certain value (either event # or entity flag, can't remember) that tells the spike...
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    Wait wait, that's perfect: 月のウ - Lunarsold (Sale of the month technically, but whatever.)

    Wait wait, that's perfect: 月のウ - Lunarsold (Sale of the month technically, but whatever.)
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    I still consider "mew" a cat sound, so yeah. Also: ミ = Mi ュ = Yu ウ = Sold I don't understand...

    I still consider "mew" a cat sound, so yeah. Also: ミ = Mi ュ = Yu ウ = Sold I don't understand japanese at all.
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    Wait, I'm confused. So...you're trying to change the direction of spikes during a script event...

    Wait, I'm confused. So...you're trying to change the direction of spikes during a script event, but instead they turn invisible? And what's this about different entities?
  12. S

    Whatever. ミュウ looks better than ニャー though, and for some reason I can't change it from my...

    Whatever. ミュウ looks better than ニャー though, and for some reason I can't change it from my blackberry anyway.
  13. S

    ミュウ means "myu", which means "mew", which is the sound of a cat. I direct you to my avatar.

    ミュウ means "myu", which means "mew", which is the sound of a cat. I direct you to my avatar.
  14. S

    MYUUUU~!

    MYUUUU~!
  15. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived I believe it's possible to pass the area without even getting the Critter Juice, so yeah, you should be able to do it. If you can't, I can make you a special copy to get you through there.
  16. S

    Oh cool, thanks! Um... could you add it to the first two maps for me?

    Oh cool, thanks! Um... could you add it to the first two maps for me?
  17. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived My memory might be off, but I believe you can revisit every area, except for G: Earth.
  18. S

    Quick Modding/Hacking Answers Thread

    There should be a spike tile in your tileset, if there's not then make one. They won't take up your needed entity space. Alternatively use more than one room.
  19. S

    Quick Modding/Hacking Answers Thread

    I believe nox says that there is room for either 512 entities or 256 entities, he couldn't remember. My guess is 256, so try bringing it down to that. Do you really need 375 entities though?
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    CaveEditor again (beta, maybe alpha)

    They all use single tabs, so that's fine. I tried that, but it still doesn't show the name or description in the database on the right of the script editor - all it shows is the "<AIR -". It doesn't even color the parameter value (the XXXX in <AIRXXXX) like it does for every other command. The...
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    CaveEditor again (beta, maybe alpha)

    Alright, sorry for the stupidity, but another problem. I'm trying to add another TSC command that CE actually recognizes, but it's failing miserably. (It's the <AIR thing down there) This is what my txt for CE looks like: [CE_TSC] 92 <AE+ 0 ---- Arms Energy + Refill Ammo <AIR 1 #---...
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    Quick Modding/Hacking Answers Thread

    <BOA animates a special boss (omega, monster x, heavy press etc). For more info "see how pixel did it", I think there are specific numbers for specific bosses. <BSL basically creates a healthbar at the bottom of the screen for an entity with event # XXXX. That's it, everything else is done manually.
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    EDIT nevermind, you're welcome. =3

    EDIT nevermind, you're welcome. =3
  24. S

    Quick Modding/Hacking Answers Thread

    No, it crashes, I've done it before. Yeeeeaah...don't put in 450 h/v triggers in a map
  25. S

    Quick Modding/Hacking Answers Thread

    Wouldn't it be more efficient to use one for both? Two might cause problems (booster/mach gun perhaps), and one h trigger is more organized.
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