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  1. Noxid

    Quick Modding/Hacking Answers Thread

    I have no idea what Jet is talking about but yes, that's the npc table editor. You can change rects, initial flags, HP, damage, XP, tileset, hurt sound, death sound, and death gfx. That's all the external NPC data there is.
  2. Noxid

    Pixel Art

    In Chronological order:
  3. Noxid

    Quick Modding/Hacking Answers Thread

    According to the ASM, the propellers themselves increment the frame num if the parent entity has (or has had) an animation of 20 or greater, and the parent entity (heli) generates the propellers automatically when it initializes (state == 0) So, I dunno man, it should work with animation 20...
  4. Noxid

    CS Engine and TSC improvement

    With variable hack you can store player X and Y position for future use; they're part of the handful of automatically updated "reserved" variables.
  5. Noxid

    Hell questions

    If you wanna get the best time, look to the best. Chaddykins is the current record holder unless I'm mistaken. If not the fastest, then pretty close. I don't know where to find this.
  6. Noxid

    Steam Gift Giving!

    I thought such a group existed and died already Mr. Fist's Miraigamer group or something.
  7. Noxid

    Quick Modding/Hacking Answers Thread

    <ANP0299:0020:0002 Where 0299 is the helicopter... That's the only thing I can see. If that doesn't work, well I don't know. I guess you'd have to look at the ASM.
  8. Noxid

    Reason why The Doctor wanted Sue

    ]:
  9. Noxid

    Balrog: Toaster-like or Suitcase-like?

    Merged with existing thread
  10. Noxid

    @550 posts, I think you get "All your forum are belong to us" My personal favourite.

    @550 posts, I think you get "All your forum are belong to us" My personal favourite.
  11. Noxid

    I'm on from school

    My little bro is still at school and I'm assuming doesn't get out till the 23rd I've been done since last friday.
  12. Noxid

    CS Engine and TSC improvement

    As far as TSC goes, I wrote a more efficient parser - this gives you room for approximately 2x as many commands as already exists. It also includes a couple of the custom commands I made for myself, *and* the fixed <CAT (it previously was exactly the same as <SAT, but I made it to clear the...
  13. Noxid

    Quick Modding/Hacking Answers Thread

    & is -10 / is -1
  14. Noxid

    00415250 - Render Player and Gun which contains the following: Which leads me to determine...

    00415250 - Render Player and Gun which contains the following: Which leads me to determine that quote's framerects are global vars, so I search for 49E69C in the ASM Dump which leads me to 00414BF0 - <Player Movement?> which would appear to be misnamed (blame gardebiter). Anyway there's a...
  15. Noxid

    #CurlyBrace: An IRC Solution!

    Re: #CurlyBrace: An IRC Solution! I don't understand what you mean by this.
  16. Noxid

    Quick Modding/Hacking Answers Thread

    It all depends when you call 40C3C0. Every frame, the game runs through 410400 and when it comes across a call to 40C3C0, it draws that to the screen. To get something to draw on top of something else, you draw the bottom thing first and then the top thing; stuff overwrites other stuff. The...
  17. Noxid

    There's no such thing as an unimportant function. Well, maybe they're unimportant to all...

    There's no such thing as an unimportant function. Well, maybe they're unimportant to all practical applications, but I like to have at least something to put for completion's sake. Anyway, some questions: What do you mean by "Prevent lethargy" and "prevent erraticism"? I'll assume this...
  18. Noxid

    I really, REALLY think Pixel is making a new game

    Is misery Also, from the BBS: Finally,
  19. Noxid

    Quick Modding/Hacking Answers Thread

    Ah, yes, that's right. I was just going by memory... <ML+000& or <ML+00/0 is correct.
  20. Noxid

    Quick Modding/Hacking Answers Thread

    Try <LI+00!0 If that doesn't work, then you'd need Hax
  21. Noxid

    Quick Modding/Hacking Answers Thread

    Access violation. The key thing you're missing is MOV EAX, [ebp+8]. This sets eax to the pointer to the entity's own data. Now, [eax+54] or, add eax, 54 [eax] points to the start of the entity's framerect data.
  22. Noxid

    Misery's true feelings towards the Island

    You can be a little nicer, sometimes they don't even know any better. And this one's only two months for goodness sakes. A visitor message is, in my opinion, a much more acceptable course of action rather than publicly berating them as well...
  23. Noxid

    I was of the opinion that when you changed the skin it stayed changed for you, but you can also...

    I was of the opinion that when you changed the skin it stayed changed for you, but you can also try going under User CP > Edit Options > Miscellaneous options and there is a thing to change it there.
  24. Noxid

    Hacking Guide Submissions

    Well perhaps I'll see what can be done to get permission then.
  25. Noxid

    That would be cool.

    That would be cool.
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