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I'm afraid this probably hasn't been a possibility since I think late 2008 when Nicalis began work on CS Wii and demanded all porting be halted.
You could possibly do something with that nxengine thing, it's in C++ isn't it?
I don't know anything about porting though.
And since this is...
That's fine. This sort of thing happens like every month, most people just dont' know. It doesn't help when the other members get all haughty before I get a chance to explain...
I think I might need to tell you that it's generally considered bad foruming around here to bump a thread that's been dead for a long time and you seem to have been doing a bit of that.
Just check the timestamp of the last post, else some other people might get upset with you :s
I had a really hard time with the eyes :s
It got to a point where I said "I have to move on or this will never be finished"
And yeah Ollie, Kuma's a pretty big cat.
I don't even know what post he's talking about :greydroll:
I haven't deleted any posts besides a few spambots lately, and there's nothing that says "there was a post here but it got deleted". Are you sure you posted it in the first place?
Either way I don't think this is how we're supposed to...
Step 1: Set the flag that says "Don't collide with tiles" for spur lvl3
Step 2: Set XP amounts for spur lvl 2 and 1 to 1 (or zero? can you do that?)
Both of these can be done with Cave Editor.
In order for quote to move with an entity, it needs to have a velocity that can be transferred to him. This entity moves by adding directly to x/y position, so you'll need to convert that to setting a velocity and then add some bit at the end that adds the velocities to the position. It may...
CPU Disasm
Address Hex dump Command Comments
0044CCA6 |. 0FB748 50 movzx ecx,word ptr [eax+50]
0044CCAA |. 83C9 08 or ecx,00000008
0044CCAD |. 8B55 08 mov edx,[ebp+8]
This is what I am talking about. Here, the NPC sets flag 0x8...
It goes 1, 2, 1, 3, 1, 2, 1, 3, ...
And since it's a 3D model it'll actually animate fully inbetween every single static position rather than just have pre-rendered frames.