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  1. Noxid

    Quick Modding/Hacking Answers Thread

    Well, there's always a way to do something, it just depends on how much work you feel like doing. You could set up a call to malloc when you load maps and de-allocate (I forget) when you destroy them, set the pointer in a global variable (just any address in a pointer that isn't already used...
  2. Noxid

    Quick Modding/Hacking Answers Thread

    So, you mean you want the timer to be linked to the tile itself rather than the object colliding with it? In that case I'm not sure what you'd do. You could use RAM, but then you'd need some for every single tile.
  3. Noxid

    Quick Modding/Hacking Answers Thread

    http://tile44.org/~noxid/FunctionlistNox.txt http://tile44.org/~noxid/Assembly%20Compendium%20Aug2010.txt How you do a timer is you pick a variable in the object (there are several for counters, such as WeaponObj.Distance +0x4C [how far it has travelled]. Manually increment it each frame that...
  4. Noxid

    I guess I must inform you that your location is too many characters make it less please

    I guess I must inform you that your location is too many characters make it less please
  5. Noxid

    Just use an image hosting site Photobucket, imgur, uh, the one with the frog... idk. Forum...

    Just use an image hosting site Photobucket, imgur, uh, the one with the frog... idk. Forum attachments are balls.
  6. Noxid

    You would have to really be on your best behaviour. Fab doesn't strike me as one to forgive and...

    You would have to really be on your best behaviour. Fab doesn't strike me as one to forgive and forget.
  7. Noxid

    Voidmage_Lowell and CaptainFabulous

    Voidmage_Lowell and CaptainFabulous
  8. Noxid

    Some old members came back I am glad for this.

    Some old members came back I am glad for this.
  9. Noxid

    Oh dear... Temper, my boy! You must learn the ways of chill.

    Oh dear... Temper, my boy! You must learn the ways of chill.
  10. Noxid

    That's because the values handed to 40c3c0 are already converted from in-game units to pixels...

    That's because the values handed to 40c3c0 are already converted from in-game units to pixels relative from top-left as 0,0. 40c30c0 doesn't know the camera exists, more or less.
  11. Noxid

    Alright then. mov edx,[48f91c] This value is always zero. It should be CameraX you're looking...

    Alright then. mov edx,[48f91c] This value is always zero. It should be CameraX you're looking for, right?
  12. Noxid

    The design specifications have bytes go to x17 and your loop uses up to x16 what dooo :greydroll:

    The design specifications have bytes go to x17 and your loop uses up to x16 what dooo :greydroll:
  13. Noxid

    I'll pick a boss and try compiling some of these then.

    I'll pick a boss and try compiling some of these then.
  14. Noxid

    It's not tuesday yet. Also, we need to think of where we will drop all this code.

    It's not tuesday yet. Also, we need to think of where we will drop all this code.
  15. Noxid

    Questions and answers

    There is no watermelon because the watermelon is a symbol of oppression. Since the early days of american slavery it was common for the black slaves to be given watermelon as a treat for good behaviour. This positive reinforcement encourages the slaves to work harder and makes them less likely...
  16. Noxid

    Quick Modding/Hacking Answers Thread

    Absolutely. I'm using it for something in my own mod.
  17. Noxid

    Cave Story Officially RELEASED for WiiWare

    That will be pretty tough, seeing as they don't exist.
  18. Noxid

    Post your Desktop

    That made my day.
  19. Noxid

    Post your Desktop

    Hi, my name is Noxid and I'll be bumping your thread today.
  20. Noxid

    Still in ModMode I'll get 'roud to it :0 I just really dont' spend as much time on my actual mod...

    Still in ModMode I'll get 'roud to it :0 I just really dont' spend as much time on my actual mod as I should, outside of ASM.
  21. Noxid

    Quick Modding/Hacking Answers Thread

    They are the exact same flags you can set on an entity in the editor. As to why they have different names is probably a relic of history. NPC Special Flags 1 - Solid 2 - Ignore Tile 44 4 - Invincible 8 - Ignore Solid 10 - Bouncy Top 20 - Shootable 40 - Special Solid 80 - No Top or Back attack...
  22. Noxid

    Very well. My argument order was sort of an attempt to make the format similar to CreateNpc()...

    Very well. My argument order was sort of an attempt to make the format similar to CreateNpc(), reverse argument order and all. I suppose that since this is custom then the args can go in whatever order seems most natural. The search for empty slot is to give preference to the consideration that...
  23. Noxid

    Music Video Thread

    At first I was like music video?? but then I remembered about SMK! contains possibly disturbing amounts of cameltoe so watch at yon peril. qFVr9N4q4JY
  24. Noxid

    Valentine's Day

    From all of me to all of you
  25. Noxid

    Dear Doctor Fabulous

    There are limits. My preference is that people not probe them.
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