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  1. Noxid

    The sickeningly cheerful say hello, introduce yourself; now where's my cookie? topic.

    http://www.cavestory.one/forums/members/1610/
  2. Noxid

    Quick Modding/Hacking Answers Thread

    I'm sorry Shadow Major, I seem to have gotten you confused with Malpercio.
  3. Noxid

    Quick Modding/Hacking Answers Thread

    I recommend reading a guide with explanations of the basics and various TSC commands. That should give you a general understanding of at least what can be done without the need for "hax". As for your question, <ANP changes the scriptstate of a particular entity which relates to different program...
  4. Noxid

    Pixel Art

    On Topic:
  5. Noxid

    http://www.cavestory.one/forums/faq.php

    http://www.cavestory.one/forums/faq.php
  6. Noxid

    Questions and answers

    I can't even begin to comprehend the number of ways in which that post is wrong. The answer is no, by the way, that was on purpose. This is a forum game, not general Q/A. Who makes a post like that?
  7. Noxid

    Quick Modding/Hacking Answers Thread

    If by range you mean the limits in which it exists, then that would be the following two segements: 0x1578F-0x157CC, (refuelling) and 0x15933-0x15F4A (boosting, among other things) For fun, this is the function that contains all the booster stuff, sort-of decompiled. void __cdecl...
  8. Noxid

    Quick Modding/Hacking Answers Thread

    Well you need hacks if you want your item to do anything that isn't handled by TSC or otherwise already existing. For infinite booster, this has already been handled a jillion times but here: Change 0x157A7 from: 32 00 00 00 to: 00 00 13 37 for infinite level 1 booster Change 0x157BD from: 32...
  9. Noxid

    Quick Modding/Hacking Answers Thread

    ????????????
  10. Noxid

    Quick Modding/Hacking Answers Thread

    I don't understand what you don't understand D: face.pbm is called face.pbm, it's located in the same place as arms.pbm and bullet.pbm and MyChar.pbm...
  11. Noxid

    Quick Modding/Hacking Answers Thread

    Rename it to face.bmp and edit it with MS Paint, then change the extension back to .pbm?
  12. Noxid

    Quick Modding/Hacking Answers Thread

    Ah, pbm is just a bitmap with the extension renamed, so I'm not sure why they should look strange. Anyway, yes, if I'm interpreting your question correctly then it is safe to extend face.pbm vertically, but don't make it any wider than it already is.
  13. Noxid

    I merged your question with the main thread, so don't worry it didn't disappear.

    I merged your question with the main thread, so don't worry it didn't disappear.
  14. Noxid

    Quick Modding/Hacking Answers Thread

    There's calls to 40C1D0 that initalizes an area for images, change the numbers that are called to make them larger or smaller. The first value pushed is the number of the image object. The underwater timer isn't activated by calls, it's by flag 0x100 CPU Disasm Address Hex dump...
  15. Noxid

    Pixel Art

    I think the only exception would be Zelda II, where you restore your health by visiting prostitutes
  16. Noxid

    Quick Modding/Hacking Answers Thread

    For an entity, just do your own collision check. Get player X, cmp within certain range of entity x, do same for Y. If satisfies all checks, give water flag.
  17. Noxid

    Quick Modding/Hacking Answers Thread

    I dont know. You could make a "water" entity that, when touched sets flag 100 on the player tile collision variable and deals damage, then you just place it on top of map tiles that are type 00 and look like water. Otherwise something different or whatever you're thinking you have to do.
  18. Noxid

    Questions and answers

    Because the communists have won. How did they do it?
  19. Noxid

    Quick Modding/Hacking Answers Thread

    Tile-based water has the code for interaction with the player entirely contained within itself. There's a bit in the PC's code that handles the splash effect when you hit the water going more than a certain velocity. There's probably somewhere that checks global water level and if the player is...
  20. Noxid

    Quick Modding/Hacking Answers Thread

    Because he's really going to make Monster Y which you fight in a large vertical shaft. dibs
  21. Noxid

    Cat Poke

    You should link in OP Now I have to use the google machine.
  22. Noxid

    Cave Story Night

    Twenty-first, twenty-second, I don't care particularly. One thinks that if it was on a saturday then it might be easier to arrange earlier times, but that's assuming all people do the same thing on the weekends that I do (sleep)
  23. Noxid

    Cave Story Night

    AST = UTC-4 EST = UTC-5 CST = UTC-6 MST = UTC-7 PST = UTC-8 (UTC ~= GMT)
  24. Noxid

    The Wish-Granting Game

    Granted, but I don't make a wish.
  25. Noxid

    Cave Story Night

    I believe EST is GMT-4 which means 7 would be 11 PM for woodenrat Or maybe it's -5, which would mean midnight.
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