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  1. S

    Quick Modding/Hacking Answers Thread

    Uh Not flags. Never flags. You need to make the event #'s 480 and 481.
  2. S

    Booster's Lab - It's Pretty Good Now

    Well, that would explain it. ... Carry on >.>
  3. S

    Booster's Lab - It's Pretty Good Now

    This sounds like the best thing I ever saw. Two things: - is it possible to close maps without closing the entire editor? - You can open the same map more than once at a time.
  4. S

    Adventurer's Forest Chapter 2: Herb Village

    This is not the thread for this.
  5. S

    Adventurer's Forest Chapter 2: Herb Village

    o_______________o it's 12.15 my time.
  6. S

    Adventurer's Forest Chapter 2: Herb Village

    Yes, Winds, let us have our game. I mean seriously, Fab just defended us (sorta), and you're calling him a prick? Do you want to piss off everyone who knows you? Also, if you're going to post on a forum, at least be bothered enough to learn how to type. Also also, you are not the center of the...
  7. S

    Mario or sonic

    tl;dr I'm not ashamed to say that Tails is and always will be my favourite character. And Blaze is a close second (dammit why did she die after one game [EDIT actually I'm probably just going insane])
  8. S

    Curly's Adventure!

    Hate to break it to you, but there is a difference between functional and visually appealing maps. Also what is the point? All it looks like you did was change one person's dialogue and fill the map with excess tiles. None of the other maps are messed with (except that pitch black intro map...
  9. S

    Adventurer's Forest Chapter 2: Herb Village

    Use iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
  10. S

    Adventurer's Forest Chapter 2: Herb Village

    o______o And?
  11. S

    Adventurer's Forest Chapter 2: Herb Village

    And really, what's wrong with furries? ... Don't answer that.
  12. S

    Adventurer's Forest Chapter 2: Herb Village

    So you're concerned about us. Thanks for the thought. There's obviously no point to this, but it's FUN. If you don't want to follow it, that's your business.
  13. S

    Cave Story with a fourth ending

    That still creates an imperfect save. Doesn`t really matter though.
  14. S

    Cave Story with a fourth ending

    Just played through the game; I think it's amazing, well done. A few things I noticed (be advised I only played through the better best ending): Other than that, great job! Oh and thanks again for your help with my mod =3
  15. S

    Adventurer's Forest Chapter 2: Herb Village

    I'll PM the database to dunc then?
  16. S

    Adventurer's Forest Chapter 2: Herb Village

    "The thing with being the GM is that you can't have a character that levels up and fights and stuff (with the group), but you could have a sort-of NPC like Yami (or Gust)." I was just about to post this o___o
  17. S

    Adventurer's Forest Chapter 2: Herb Village

    If someone does want to do it in my place, I can send them my database and give them info on damage calculation and stats and stuff. Although it isn't too complicated.
  18. S

    Jenka's Nightmare Revived - Final release

    JNR 1.5? Uhm...I really don't remember, but a lot has changed. One thing was an updat'd new game +. Oblivion isn't that hard to beat.
  19. S

    How do you know what I use? And also I'm just used to it, it's the default skin and the others...

    How do you know what I use? And also I'm just used to it, it's the default skin and the others just don't compare imo.
  20. S

    UnNamed Mod.

    Please note that you cannot have more than (equal to?) 102 maps, or the game crashes. Deleting some of the old maps will give you more space for your maps. Protip though: usually making new maps screws up your backgrounds, and they appear as a blue blackground. My suggestion is taking an...
  21. S

    Adventurer's Forest Chapter 2: Herb Village

    There's a little something called exams that I have to do. Yes, this is dead. How about this: one of you guys (NOT winds) takes over for me? I'll still be here, but you guys can play again. But you all gotta agree. What do you think?
  22. S

    Misery Story (abandoned :c)

    Oh, I knew the difference, it's just that <FON kinda made sense as well (in small rooms it could be used to lock the camera I guess, but if the camera can move I guess that's counterproductive >.<) I'll add it to my to-do list.
  23. S

    Misery Story (abandoned :c)

    It's in the opening sequence and a later cutscene, and links to another map later in the game. Yeah. The <FON thing I never knew you had to do. What do you FON on? Do you just create a blank entity for it? I'll have to test your mod out as well, thanks for your help so far!
  24. S

    Misery Story (abandoned :c)

    Sorry, you acutally have to build the teleporter. It's right where you came in. Just check around and you'll find it. You should have parts in your inventory to build it (arrgh, I think it's still a key, I need to fix that too) 1337th post. Hell yeah.
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