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  1. S

    Attack is useless for alchemists.

    Attack is useless for alchemists.
  2. S

    Adventurer's Forest Chapter 2: Herb Village

    Re: Adventurer's Forest Chapter 2: Herb Village You guys don't have any stats yet, you can't even hold a weapon.
  3. S

    What do you need MAG for? You don't have magic attacks.

    What do you need MAG for? You don't have magic attacks.
  4. S

    Slowwwwwwwwww down, we haven't gotten that far. =P There's an ALC stat too.

    Slowwwwwwwwww down, we haven't gotten that far. =P There's an ALC stat too.
  5. S

    Are you saying you'd like to be an alchemist?

    Are you saying you'd like to be an alchemist?
  6. S

    Adventurer's Forest Chapter 2: Herb Village

    Re: Adventurer's Forest Chapter 2: Herb Village 2401 wakes up, unaware of where he is. He stands up and looks around, noticing he is standing in some sort of abandoned jail cell. Oh right...that sorcerer cursed him and sent him flying. His only thoughts are to run out and find him, to stop the...
  7. S

    The Adventurer's Forest

    I'll just put this right here...
  8. S

    Adventurer's Forest Chapter 2: Herb Village

    Adventurer's Forest Chapter 2: Herb Village (To make sense of everything, visit AF1) Here are the people currently playing: GM - Dunc2403 Self-proclaimed Assistant GM - Magicodars CommanderJersey TPCool Linkruler Malpercio Pigaro Qwexe As usual, first to ask gets in. Note: MAKE SURE you read...
  9. S

    The Adventurer's Forest

    Okay, screw you guys, I'm making a cutscene thing. The adventurers journey on through the tower, cutting through their foes as they go. They run up the seemingly endless staircase to the top of the tower to where their target HayateDoors waits. As they reach the top, they spot Hayate and charge...
  10. S

    The Adventurer's Forest

    There is a mage. Is everyone ready?
  11. S

    The Adventurer's Forest

    I'm back. So TP, JERSE, #2401 and maybe fab? Cool. Too bad jed isn't here, that megami-chan thing was fun. And there is no necromancer class #2401. =P
  12. S

    The Adventurer's Forest

    Stop that right now. I'm not even kidding a little bit. Maybe tonight. MAYBE. First five to join can play, because you guys keep being active after I delete my database.
  13. S

    Pkmn Emerald Union Room

    No one said anything about hating pokemon. You dare mock cave story on the cave story tribute forum? Bad move. Oh shiz guys he has three games PLUS MORE what a hardcore fan. Stop iiiiiiiit leave this thread alone Also pknm. Lol. Is that, like, PokeNom? I would totally play that. Yeah, I...
  14. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Oh, for the love of YOU'RE NOT GETTING IT. Not everything on the internet is about scheming and copyright technicalities. I actually want shmitz to take it down if he feels it shouldn't exist. Granted I'd be a little disappointed to obliterate my part, but still...
  15. S

    Pkmn Emerald Union Room

    I concur with Effervescence. STOP POSTING IN DEAD THREEAADDDDDDDDS And the system? It's called MENTAL MATH.
  16. S

    Jenka's Nightmare Revived - Final release

    (@winds) That is not true at all. This mod is his, I only made a remake, and if he wants my remake taken down or changed, I don't mind at all. Sorry if I'm being redundant, I have no idea what nox just said. >.<
  17. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived I gave him a VM just to be safe, and to be courteous; I did steal his mod from him. We'll see what he says.
  18. S

    So we finally meet. I'm MagicDoors, the one who "finished" your mod. I'm a decent fan of Jenka's...

    So we finally meet. I'm MagicDoors, the one who "finished" your mod. I'm a decent fan of Jenka's Nightmare, and I was looking for a mod project to begin with, and yours fit perfectly. I hope I didn't interfere at all with your plans, but you were dead for a sizable period of time. I hope there...
  19. S

    I see. Thank you for the assistance.

    I see. Thank you for the assistance.
  20. S

    Oh, right, of course. And I'm guessing you can't take a shortcut and do mov ecx,[ebp+14]?

    Oh, right, of course. And I'm guessing you can't take a shortcut and do mov ecx,[ebp+14]?
  21. S

    MOV DWORD PTR SS:[EBP-0C],EAX Oh, whoops, I messed up. I thought it was storing [ebp-c] into...

    MOV DWORD PTR SS:[EBP-0C],EAX Oh, whoops, I messed up. I thought it was storing [ebp-c] into eax, now I understand. Slightly more offtopic, but do functions always store their "results" to eax? Mov eax,[ebp-8] Does that mean that weapondata is stored to [ebp-8]? Thanks for all the help, and...
  22. S

    Misery Story (abandoned :c)

    Re: Misery Story Alright guys, I have the full storyline for MS now. I also made 1 1/2 songs for the game as well, and I'm trying to make a new death sequence for Misery (thanks nox and lace). So yeah um, PROGRESS.
  23. S

    Considering you just posted off-topic posts in at least two different threads and bumped a dead...

    Considering you just posted off-topic posts in at least two different threads and bumped a dead thread, I'd say you're not starting out well. As for our friendship, well yeah, I mean, I think we're friends.
  24. S

    Cool. So will [4A5AE0]+4 always be stored to [EBP-C] (by always I mean after 421900 is called)...

    Cool. So will [4A5AE0]+4 always be stored to [EBP-C] (by always I mean after 421900 is called)? And does that mean that [4A5AE0]+8 will be stored to [EBP-10]? Also so what's with the stuff in the compendium such as "WeaponData.something +0C"? Does that mean that when you're checking for the...
  25. S

    Okay. I still don't understand how you would check for specific item numbers, I'm not sure where...

    Okay. I still don't understand how you would check for specific item numbers, I'm not sure where EBP comes into play. Is something causing EBP to change depending on the first parameter or something? I've never understood this [EBP-#] stuff.
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