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  1. S

    PROGRESS

    Finally, as Noxid's tyranny has come to an end, we must have a new forum deity leader overlord mascot. It cannot just be any normal being, or even a furry. This task requires the work of a double furry. I present to you the PROGRESS demon in full form. SUBMIT
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    Con story will come back!!

    It's okay because I have met my PROGRESS quota for the month which is like 12 arbitrary units
  3. S

    Con story will come back!!

    Haha no problem.
  4. S

    Noxid's Monthly Game Challenge - Scores Galore(s)!

    I win I destroyed the galaxy
  5. S

    Con story will come back!!

    Willing to contribute facepics when you get going
  6. S

    Quick Modding/Hacking Answers Thread

    Pff haha are you serious You just had blank tiles covering the background Well good thing you found out what the bug was XD Oh and @shiny http://www.cavestory.one/forums/threads/3159/
  7. S

    Noxid's Monthly Game Challenge - Scores Galore(s)!

    Shit I love this game Did I delete it already I hope not Link to download
  8. S

    still alive

    Nah I'm pretty sure noxid's the king of woofs too
  9. S

    Oh hey, thanks! I really enjoyed making the piece. Chrono trigger is so amazing <img...

    Oh hey, thanks! I really enjoyed making the piece. Chrono trigger is so amazing <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/grin2.gif' class='bbc_emoticon' alt=':D' />
  10. S

    Quick Modding/Hacking Answers Thread

    Sorry I forgot to get back to you on that. Here are my notes: Basically, copying another map over and deleting the corrupt map solves the issue. I tested it and it worked fine. I have no idea why the background didn't even show up in the editor though. The two points at the end are common...
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    Con story will come back!!

    LF > follow-up to your promise
  12. S

    What did you dream about last night?

    It's okay, sexpy. It was only a dream. There, there.
  13. S

    Another Jenka's Nightmare remake

    It does seem that the shading is inconsistent between the bulbs and the body. I think it would look great if you changed either one.
  14. S

    still alive

    Just wait I will bring honor to the forums
  15. S

    Quick Modding/Hacking Answers Thread

    Well, Mediafire, Dropbox, whatever would work. I guess you could send me an email with the zipped file if you wanted (I'll PM you my email if you want to do that).
  16. S

    Quick Modding/Hacking Answers Thread

    It's not the tiles. It's not even the map's files. The problem should be contained in the executable itself, which is why you would need to replace it. If you're all out of ideas, would you mind sending me your mod and I can see if I can fix it for you?
  17. S

    Ask a dumb question.

    no can you not bump dead threads
  18. S

    Quick Modding/Hacking Answers Thread

    Did you actually add a new map again? You still have to copy another map over. I think Booster's Lab fixes the bug anyway so you could always just open that up and make the new map if you wanted if all else fails.
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    still alive

    Fennec foxes because oh my god they are the most adorable
  20. S

    What Would You Do To The Person Above You

    requests mod to close nothingfest
  21. S

    Rate the favorite CS character of the person above you.

    0/10 quote x sue onrii quote
  22. S

    Quick Modding/Hacking Answers Thread

    Also you could just copy everything but your executable and start over with a fresh one. E: I mean take everything in /data and copy it into a vanilla version of Cave Story, overwriting the previous files.
  23. S

    still alive

    The reign of feline tyranny will come to a glorious end.
  24. S

    Quick Modding/Hacking Answers Thread

    You would have needed to backup your mod. I've remedied this problem many times before, and I believe it has something to do with not using the same map name as the corrupt one.
  25. S

    Quick Modding/Hacking Answers Thread

    That's because you added it normally. You have to copy a map because the editor is stupid. You can take your current map, take the .tsc, .pxe and .pxm files and rename them to your new map name to prevent having to do everything over again.
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