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  1. S

    Cave Story+ Recomposed Mod.

    Very well, I'll stop posting here then. I do hope we can continue to critique each others' mods in the future, as actual feedback is, as you said, just peachy.
  2. S

    Is modding Cave Story+ actually illegal?

    Basically the only useful part of that procedure was "open booster's lab" and "open you're copy of stage.tbl in you're Cave Story + folder"
  3. S

    Cave Story+ Recomposed Mod.

    No he's talking about the pre-edit
  4. S

    Cave Story+ Recomposed Mod.

    Good jesus we're not telling you to cease and desist or hostages will be shot we're just telling you to watch out because there's a similar idea He posted that before he saw your edit
  5. S

    Is modding Cave Story+ actually illegal?

    Text editing's fine.
  6. S

    Pixel Art

    Looks good. It kind of looks like a party with the colorful lights, though. That's just my opinion though, it may look different to some others.
  7. S

    Cave Story+ Recomposed Mod.

    I'm not saying I don't like it. If I cared enough to play every mod that pops up, I would play it. All I'm saying is You know what Just keep doing whatever. If someone gives you flak for copying their idea it's not my problem.
  8. S

    Is modding Cave Story+ actually illegal?

    No, they don't. The maps will appear with the 16x16 tiles, so it looks really messed up and virtually impossible to edit. You'd have to make a double res editor yourself get it from someone who has it.
  9. S

    i think that a roleplaying area wold be good for the forums.

    If you want to roleplay, there's plenty of other sites to do it on. I'm sure you can find a site for Cave Story roleplay if you wanted.
  10. S

    Cave Story+ Recomposed Mod.

    It's still the same idea of replacing the CS+ music with fanbased copies. That's all.
  11. S

    Cave Story+ Recomposed Mod.

    What a coincidence.
  12. S

    I'm sorry Hayden, I was probably provoking you in the thread

    I'm sorry Hayden, I was probably provoking you in the thread
  13. S

    1000, bitch

    1000, bitch
  14. S

    Why does Quote wake up in the Start Point?

    Alright, you got me. I can't think of anything to combat that. So, uh...How did this relate to the start point again?
  15. S

    Why does Quote wake up in the Start Point?

    If you stab someone because they're about to hurt your friend, that's still an offense. No matter what your intentions are, you're going to jail.
  16. S

    Why does Quote wake up in the Start Point?

    I never said she didn't force Ballos to make the crown. I'm just saying that we don't know her reasoning, or the situation she was in at the time.
  17. S

    Why does Quote wake up in the Start Point?

    Not necessarily. No one knows what reasons Misery had for getting Ballos to make the crown.
  18. S

    Quick Modding/Hacking Answers Thread

    Alright, alright, fair enough. I didn't realize you could do that. Still, I wasn't being provocative. I just misunderstood. It's nothing to get upset about. The open chest entity doesn't exist because it hasn't appeared yet, because its flag hasn't been set. I didn't realize he meant placing...
  19. S

    Quick Modding/Hacking Answers Thread

    That's not how it works You can't just do that ABORT MISSION ABORT MISSION On another note, please stop being hostile. No one's provoking you.
  20. S

    Quick Modding/Hacking Answers Thread

    But the open chest entity doesn't exist. Also, <CNP is easier than <DNP<CNP<MNP.
  21. S

    Quick Modding/Hacking Answers Thread

    No, keep it high enough so that it doesn't conflict with vanilla flags, unless you're completely erasing the old script. 3000+ is pretty safe. No, that would delete the open chest entity, which doesn't even exist on the map at that point. You want to <CNP the closed chest so it becomes open. No...
  22. S

    Quick Modding/Hacking Answers Thread

    Everyone ignore Dunc, he's trying to be friendly but it doesn't seem to be working very well. Let's analyze this, shall we? <PRI<FLJ0322:0201<FL+0322<SOU0022<CNP0200:0021:0000 <MSGOpened the chest.<NOD<GIT1002<IT+0002<EQ+0002<CLR <CMU0010Got the =Map System=!<WAI0160<NOD<RMU<EVE0201 <PRI -...
  23. S

    Quick Modding/Hacking Answers Thread

    We're always here to help with whatever you need. Just try to figure it out yourself first by experimenting with the code and searching around the forums for similar questions. Many common issues have already been answered before, especially in this thread.
  24. S

    Quick Modding/Hacking Answers Thread

    Okay, let's look at your question. The entity that you use doesn't affect whether he asks you a question or not. The TSC script handles that. Creating a question prompt is done by using the <YNJ TSC command, followed by a four-character parameter indicating what TSC event is called if the player...
  25. S

    Quick Modding/Hacking Answers Thread

    It seems that you don't have much grasp on knowledge of TSC. You should look around the forums for some guides on the matter. This thread should provide a great deal of info.
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