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  1. HaydenStudios

    Curly's Past

    I'll start playing that mod as soon as I finish this post. Glad you approve. A lost land was the first one I ever played. I think it's okay, but the storyline is very weak. The Doctor and the Demon Crown came back, even though you killed Ballos in Cave Story? Somehow Ballos is back even though...
  2. HaydenStudios

    Switch to IPBoard?

    Oh, hey. So now that this topic is bumped, could we get some conversion glitch fixes going again? Please? If so, here's what's still to be done: 1) We still haven't gotten those signpost sprites from Cave Story next to the topics back yet. 2) Hyperlinks and image imbeds embeds still do not show...
  3. HaydenStudios

    Curly's Past

    Oh, don't worry, that's fine. I'll redesign that level my own way then. There's a mod of that title? I searched, and didn't find it, so I'm not quite sure what you're talking about. I was thinking that a some point you would be deprived of your weapons, and you would be cornered by a robot...
  4. HaydenStudios

    Jenka's Nightmare Revived - Final release

    Ah, I am very glad that you are going to have a different ending. I found that very anticlimactic. So yeah. I guess I'll give this mod a full review when you've made your changes.
  5. HaydenStudios

    Curly's Past

    Sure. Looking forward to it. Yep. And I'm eager to see what you've done with the jail escape level. Don't worry, I'll work something out. First off, I'm thinking that realizing the usefulness of this weapon will not come until year five, so there might be more need of a powerful weapon by...
  6. HaydenStudios

    Curly's Past

    Good idea. There will be a kind of silly goal. Something trivial that someone in survival mode wouldn't give a flying crap about. Now, what might be an idea... Yes, there will need to be a variety. I just got done playing through the whole thing again, and have an even clearer basis on this...
  7. HaydenStudios

    Curly's Past

    You know, now that I ponder that, that might be a good idea. Alright, yeah. That's kind of an ambiguous question. I believe that my answer to your question, as you suggested, would be best kept to personal messaging. Wel, I don't know now if we need to think of something like that anymore...
  8. HaydenStudios

    Curly's Past

    Not a bad point... I'll still probably not implement it though. I'm thinking about adding a little something into year one so that it won't be too short. I've also considered merging it with what currently is year two and substituting something for that year. I'll be sure to make it work. I'm...
  9. HaydenStudios

    Sweet Quoet and Hella Cruly - a ironically bad mod

    Perhaps not the charcoal dialog, but I do think it would be funny if he made Balrog say oh yeah in this.
  10. HaydenStudios

    Cave Story: Bad Ending

    Ok. Well, it's kinda best to wait to release a demo until you have it a bit more planned out, cause it doesn't make much sense to just walk up to a sparkly item and get teleported elsewhere. Really? That didn't happen to me. I think you should have a horizontal/vertical trigger right at the...
  11. HaydenStudios

    Sweet Quoet and Hella Cruly - a ironically bad mod

    Oh, also, you should make Balrog say oh yeah in this. Also, Idea for dialog between Quote and Santa (if Quote's talks lines are shown in this) Santa: What do you need charcoal for? Quote: I've, I've just got a good feeling about having charcoal in my possession. I just feel it's, it's the thing...
  12. HaydenStudios

    Curly's Past

    Hmm, well, I'm not sure if I was quite ready yet to start a new thread. While Duke Serkol was going to just post one update to just wrap the current version up, my intention was to start a new thread so that my continuations would be downloadable in the firs post. I guess I'll have to create yet...
  13. HaydenStudios

    Cave Story: Bad Ending

    Ok. Here's what I think:Walk past that save point, and Quote will disappear, and I will be told that I was never seen again, and am asked if I want to retry. Improvements: 1) Fix all the glitches mentioned above. 2) Improve the level design. 3) Add events for the beds in your house. 4) Don't...
  14. HaydenStudios

    Matt Story

    If you're not trying to spell it how it is spelled in Cave Story, and you're not trying to spell the word, "Machine," then, ok...... You did that on purpose? If so, then why are you apologizing? I don't think that was entirely on purpose. You see, it runs the script for getting the machine gun...
  15. HaydenStudios

    Matt Story

    Let's see here: Overall Score: 3/10 Poor. Sorry, but the level design is really not a lot to talk about, there is a whopping five glitches packed into one room, the message boxes have poor grammar, and I can't even progress through the game.
  16. HaydenStudios

    Mods general discussion

    Here you are.
  17. HaydenStudios

    Curly's Past

    Just because I brought up a quote supporting the sacrifice of story for gameplay doesn't mean that I support it myself. Even then, implementing this would not only sacrifice story, but also gameplay, as Curly does pretty much nothing in the events of the fourth ending. Also, speaking of not...
  18. HaydenStudios

    Curly's Past

    Hehe. So many times I've pictured someone responding that way, and I never thought it would actually happen. Since my fourth ending is not really a canonnical one, it wouldn't make a whole lot of sense to make my added engind one of the achievable ones in this mod. You'd have to do a lot of...
  19. HaydenStudios

    Curly's Past

    Hehe. If that was a joke, then I get the joke. But I do mean three. Yes, that was what Kaeso intended to do. He/she says that somewhere earlier on this thread. And the parts of Cave Story with Curly don't take up THAT much of the game, but it probably would be the longest chapter of them all...
  20. HaydenStudios

    Curly's Past

    I think he meant my whole future continuation of this mod in general, not just your additions. No, I'm not planning on having any secrets that are insanely hard to find. HOWEVER, I am planning on having there be three different endings to this, and I do intend for a small amount of secret...
  21. HaydenStudios

    Curly's Past

    Actually, if you look on Shmitz's profile feed, you'll see that he made a minor aknowledgement of his mod's revival. But anyway, I think we have no hope of contacting Kaeso. I don't know of any way to do that, but it might be possible. I do think it rather annoying to have a text box pop up...
  22. HaydenStudios

    Curly's Past

    Oh, ok.
  23. HaydenStudios

    Curly's Past

    The boss fight is already a ripoff of the Gaudskateers from JN. What I intend to change, however, is to make it so that you can damage more than one at a time, and so that it doesn't pause and have a message every time an enemy in the battle falls. It was already a ripoff of the Gaudskateers to...
  24. HaydenStudios

    Curly's Past

    That could work, if you accommodated all of the references to the maps. But I don't think that such toil should be done with the mod using the original Cave Story's engine. Sure. I currently do not know of any way to do that without assembly. The thing about that fight that I'm looking forward...
  25. HaydenStudios

    Curly's Past

    Ah, the reason that would be happening is because each mod selects a certain room and position to start. And Cave Story selects grotto. I'm afraid you won't be able to fix that, as the character start position is stored in the .exe (I think). That sounds like the kind of bug that shouldn't be...
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