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  1. HaydenStudios

    How to mod cave story +

    Is this the same issue as in your other thread where you're asking about using Plus Porter to install a mod that has been ported? Or is this a more generic question about porting mods to CS+ and CS+ modding in general?
  2. HaydenStudios

    Cave story 2

    First off, I'll assume that you have downloaded the CS+ port of Cave Story 2. Extract the contents from the zip file into some folder. To use Plus Porter, you first want to go to File -> Open CS+ Directory, and browse to your Cave Story+ installation. To apply a port that has already been made...
  3. HaydenStudios

    CS ~ Encore

    Interesting, I'll be excited to see what you have planned. And good, glad that you're entertained by those threads. By the way, since this is a thread for a Cave Story mod, this thread belongs in the modding showcase forum. You can probably get DT to move it for you.
  4. HaydenStudios

    CS ~ Encore

    It's been a while since I saw a thread pop up for a new mod that seems to have so much promise. The art looks amazing, I especially like that sort of "3D" effect for Heavy Press. But yeah, some of the things you seem to be trying to do will either require ASM or something really custom. When I...
  5. HaydenStudios

    Can I Load a save in Cave Story +?

    Looks like you're doing it right. If you have the Epic Games version, then most likely you'll want to put your profile.dat in: C:\Program Files\Epic Games\CaveStoryPlus At least that's where it installed by default for me.
  6. HaydenStudios

    Cave Story runs slow with DXGL

    Your bottleneck probably isn't the processor or graphics card, since that i5200U model you mentioned should be more than powerful enough to run Cave Story, and any computer that has that kind of processor probably has more than enough memory to run Cave Story. You mentioned DXGL in the thread...
  7. HaydenStudios

    Cave Story Season 2

    For some reason that feature wasn't working when I played it.
  8. HaydenStudios

    Cave Story Season 2

    Haha, I got a good kick out of this mod. I liked this mod's random and silly sense of humor. Both the lines spoken by the character, as well as the attitude of the narrator. The joke at the beginning with you dying and it being Quote playing the game was pretty good. At first I was a bit...
  9. HaydenStudios

    the Cave Story beta Story can it be used as a prequel?

    Yeah, I've never really viewed CS Beta as potential sequel/prequel material, but a little bit of imagination never hurt anyone. I think of it as more of an alternate universe.
  10. HaydenStudios

    What are the Littles?

    That's a really good point, I didn't really think of that either. The island has all kinds of convenient passages, it's well within the realm of possibility that there's some shortcut Mr. Little could have taken to make the trip doable. Still, if he was so eager to hitch a ride home in Quote's...
  11. HaydenStudios

    Yeah, my understanding is that he did some debugging work.

    Yeah, my understanding is that he did some debugging work.
  12. HaydenStudios

    Ah, nice, that's one that I plan to play at some point. Haven't gotten around to it though.

    Ah, nice, that's one that I plan to play at some point. Haven't gotten around to it though.
  13. HaydenStudios

    I’m getting an error while trying to do the challenges in Cave Story+ on Nintendo Switch

    And here I was thinking NICALiS finally got it right and managed to put out a polished port that didn't end up having any major bugs.
  14. HaydenStudios

    What are the Littles?

    I never actually thought of that, that's honestly a very plausible theory. Maybe Mr. Little was out getting food, and maybe one thing they eat is mushrooms, or some other vegetation from the graveyard. Then again, when you pick up Mr. Little, it's not like he says "Hey come on, I'm busy...
  15. HaydenStudios

    A Watery Tale

    So this is something different from Waterway Challenge? I guess you just like water a lot.
  16. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I'm guessing that the error lies in your <TRA command. I actually tried running your script segment, and it worked okay for me. My guess is that somehow event #94 that gets executed when you transition to map #11 either doesn't exist, or has some error with it. Either that, or in that event or...
  17. HaydenStudios

    Cave Story Simple Double Jump Game

    Haha, fun little mod. I like the sense of humor. The level ups don't seem significant at first, but then the really become crazy when you get enough of them. The mod doesn't have a lot of polish, but it seems that that's kind of on purpose to some extent. I particularly liked the boss fight with...
  18. HaydenStudios

    Last Cave (Unhidden)

    Huh, I only just realized that. I either totally wasn't paying attention to that, or knew it a long time ago and forgot. The same naming convention is used in both the AGTP translation and the NICALiS translation. Wonder why there's that discrepancy. Also hi Dunc, haven't seen you posting here...
  19. HaydenStudios

    You really are hyping this up.

    You really are hyping this up.
  20. HaydenStudios

    Last Cave (Unhidden)

    You mean the default Last Cave that you step into if you don't have the Booster 2.0?
  21. HaydenStudios

    i need help on org maker 2

    Did you try going to "Settings" -> "Song Preferences" and lowering the tempo there? That seems to work for me.
  22. HaydenStudios

    Quick Modding/Hacking Answers Thread

    It technically isn't the player object that switches to a sprite of lying down, but instead, in these cutscenes, it knows roughly where the player will be, and so has an invisible entity ready in that position, and then when the time comes in the cutscene, it uses the "<HMC" (hide my character)...
  23. HaydenStudios

    how to do most spur damage

    Oh, that's really awesome, I didn't know you could do that. That's a handy tip if you're trying to do the most damage in the fewest number of frames.
  24. HaydenStudios

    how to do most spur damage

    My approach is usually to get the spur fully charged before approaching an enemy, release it, and then keep shooting out level 2 shots for the remainder of the battle. I don't actually have any analysis on whether or not this is the best strategy, or what really does the most "damage per...
  25. HaydenStudios

    This is the first time I'm noticing this. I'm excited.

    This is the first time I'm noticing this. I'm excited.
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