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Hey Bubbler, I'm not gonna come down real hard on you since it's long past time we finish this, but in the future please follow the rule of only one square at a time, don't think we won't notice when you break it.
Anyway, dibs.
EDIT: And done:
I'm assuming you're using Cave Editor, because this problem is usually caused by using Cave Editor and then using the "Add map" button. You really shouldn't ever use this button, because it never was quite cleanly implemented, and the developer has long since gone inactive. The better way to add...
As I mentioned in the other thread, it's going to be a lot easier to diagnose your problem if we know which room number corresponds to which room.
This might be a problem caused by not all events being in numbered order, this might be caused by not all event numbers having the proper 4 digits...
I think we still need more information. It would be helpful for us to know which rooms correspond to which room numbers, and just for the sake of completeness, it would probably be helpful for you to give us your entire scripts instead of just those two little snippets.
Also, next time, please...
I didn't get a screenshot, but I just beat it on hard mode in one minute and 3 seconds. It's nice to see other people using Plus Porter to streamline the process of porting mods to CS+.
A couple things I might mention (at least about the CS+ version) are that when you die, and say yes to...
You're supposed to click on the .jar file as if it's an exe file. Make sure you have the latest version of Java installed, and then open the .jar file. When a program written in Java gets compiled, it becomes an executable jar file, which basically acts the same as an exe.
EDIT: 1625th post...
Link to Plus Porter:
https://www.cavestory.one/forums/threads/plus-porter-1-1-0-1.5150/
The link on the tribute site worked fine for me, not sure why it's not working for you. But in any case, I hope you enjoy.
Ah, good job, this sounds pretty nice. Your version is more true to the original Genesis instrument choice and notes than the version I started on. I'm used to the FM synthesizer version since I grew up playing the S3&K Collection on PC, so I'm used to hearing the extra bit of rapid notes right...
Just like Espeon said, it isn't a new thing for NICALiS to post artwork like this. Often times people freak out and jump to conclusions about a new game being made, when in reality it's just NICALiS showing off some artwork that they found cool.
I think it was made pretty clear in Pixel's interview on Destructoid that he originally wanted to have the game be in 60 fps:
I personally don't like a lot of the NICALiS ports because of the two main reasons:
1) The NICALiS ports aren't as polished as the original Cave Story, giving it a ton...
Like the others have said, just because a company makes a claim about themselves doesn't mean it's true. They seem to have changed their website, so I can't cite this, but they've in the past described themselves as a company "with a proven track record of releasing the most polished games,"...
Unfortunately, NICALiS isn't very reliable when it comes to getting back to you when you contact them. I tried contacting them once, and they never got back to me. Tyrone has an account here, but he's not super active.
That's an understandable gripe. I haven't played very far into hard mode so I'm not familiar with many of the main challenges you would face. That issue with the boss fight didn't bother me very much, but I can see how that would be irritating in a hard mode run. My main bias for the Undead Core...
My least favorites would have to be Pooh Black and Inronhead, and my favorites are Misery and the Undead core fight.
Pooh Black is weird because he re-assimilates in weird and unpredictable ways that seem to make it counter-intuitive as to how you keep from getting hurt. Ironhead is a bit...
I'm sorry my friend, but this would probably not get NICALiS to fix these glitches, even if you were able to get 20,000 signatures. They know their games are glitched, but they just aren't good at polishing them at all.
Really the trick is to boost like crazy, and use whatever strategy you can use to take out the deletes as far ahead of time as you can. There are various different ways to abuse game mechanics so that you'll be able to make a delete start counting down before you're normally supposed to be able...
I think BLink summarized it pretty well. If you really have the drive to do something, you can absolutely accomplish it over time. It just takes a lot of time, dedication, and patience. As long as you have that drive, you will get far.
From a gameplay standpoint, Monster X was probably the most exciting part for me the first time I played Cave Story, as well as fighting alongside Curly. From an emotional standpoint, the moment where I realized Curly had sacrificed herself to save me was probably the part that really stuck out...
I'm having a bit of trouble understanding exactly what your computer is doing as far as reading from the save file, and whether it's some mistake you're making that you don't realize, or if your computer is truly doing something bizzare. I'm going to have to assume the former since in order for...
I had a feeling he would generally not ask to be dragged into this kind of stuff, although I certainly didn't think he'd take it real personally or feel this strongly about not wanting to be a part of a prank. Also, when I made that post, I honestly thought that people would realize how absurd...
The fact that he wanted to be kept out of my pranks lends credence to the possibility that if there absolutely had to be one user who wanted to block me from posting in a satirical thread, it would be him.
This is exactly why you were the perfect candidate for that part.
In any case though, I understand. I didn't mean for you to take it personally, I'm sorry if you were offended by the way I framed you.
I love you guys too. I honestly thought I was busted when Doors made his first reply, but I decided to keep the act up just in case people were still willing to suspend their disbelief.