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  1. HaydenStudios

    The map limit for ports is 95, including map number 0, which would make the last map show up on...

    The map limit for ports is 95, including map number 0, which would make the last map show up on the list as map 94. Also, glad you can benefit from the ports.
  2. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I'm pretty sure he was talking about assigning the entity a flag ID, not entity flags. How does it not exist? Actually, if you use <DNP, all you have to do is enter that entity's event number, and if you're using Liam's technique, it automatically makes the chest look like it's opening, and it...
  3. HaydenStudios

    I contacted <a href='http://www.cavestory.one/forums/index.php?/user/1-andwhyisit/'...

    I contacted <a href='http://www.cavestory.one/forums/index.php?/user/1-andwhyisit/' class='bbc_url' title=''>andwhyisit</a>, and asked him to port it. As a modder, really the only thing you have to worry about in terms of making your mod compatible with porting is following these criteria: -The...
  4. HaydenStudios

    Of course!

    Of course!
  5. HaydenStudios

    He probably did when he moved these forums to vBulletin. And when he moved it to IP Board. Not...

    He probably did when he moved these forums to vBulletin. And when he moved it to IP Board. Not sure if I wasn't obvious, but that second sentence was mostly just for the lulz. <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt=':p' />
  6. HaydenStudios

    Certainly, I never like seeing events transpire where a simple mistake or less-than-ideal...

    Certainly, I never like seeing events transpire where a simple mistake or less-than-ideal example is painted as worse than it really is.
  7. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Just FYI, most treasure chest events' flag jumps do <FLJXXXX:0001, which runs the global event that displays the "Empty." text that you see in most cases. The chest for the map system is a special case in which something other than the global empty event is ran, so I wouldn't say that was the...
  8. HaydenStudios

    Ah, I see. I don't care whether or not you rename it, it's your call. Doesn't bother me much now...

    Ah, I see. I don't care whether or not you rename it, it's your call. Doesn't bother me much now that I know what it is. <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt=':p' />
  9. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Just to narrow your search, this is unfathomably helpful when it comes to making cutscenes: http://www.cavestory.one/forums/threads/632/ Great! Glad it's working. If you need more modding help, then it would be best to simply post another reply to this topic. But if there's something you want to...
  10. HaydenStudios

    Actually, might there be one for 5000 or maybe 10000 posts? Andwhy, hurry up so we can find out!

    Actually, might there be one for 5000 or maybe 10000 posts? Andwhy, hurry up so we can find out!
  11. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I was afraid of that. Would the Doctor work? Depending on how much you want this NPC to do, you may need to get a bit creative with which frames you edit of his sprites, and what <ANP commands you use, but his Framerect is definitely big enough. Also I'm so sorry, I told you on the other thread...
  12. HaydenStudios

    Quick Modding/Hacking Answers Thread

    That would require editing the King NPC's Framerect, which would require assembly, which I do not recommend for beginning modders. Is there a reason you can't simply edit him over a taller NPC such as Kazuma?
  13. HaydenStudios

    What's the "Deckhand Members" user group for?

    What's the "Deckhand Members" user group for?
  14. HaydenStudios

    Cave Story+ OrchestraFantasia Soundtrack Mod | Updated to Version 1

    Also, "The Way Back Home". I would have never guessed, they didn't sound compressed at all to me. Wow, very nice job! How hard was it to convert the sound MP3s into .ogg files? Did you have to write some special program, or were you simply able to use a pre-existing video/sound file encoder...
  15. HaydenStudios

    Ask a dumb question.

    The bed. Should I go to bed?
  16. HaydenStudios

    2000 posts! Congratulations!

    2000 posts! Congratulations!
  17. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I've heard that adding maps can be fairly stable if you copy (and not replace) an existing map, and then re-shape it to your liking via the copy map button. I'm wanting to say one of Noxid's tutorials said that, and I once talked to a guy who had a problem with backgrounds not working because he...
  18. HaydenStudios

    Another Jenka's Nightmare remake

    To be honest, I never really had a problem with Pier Walk. Some of the instruments are a bit high-pitched in some places, but ear-rape is a tremendous stretch. Personally, I think the original is better than your instrument modification, as yours doesn't blend in as well in my opinion, making...
  19. HaydenStudios

    Another Jenka's Nightmare remake

    Sort of like the Hermit gunsmith quickly upgrades the Polar Star to the Spur on a whim like it's a reward? Not true. In the original Jenka's Nightmare, you're not supposed to enter the Waterway without the Booster 2.0. The blue robot by the entrance tells you you aren't suited to go there if you...
  20. HaydenStudios

    Unnamed mod - New Screenshots!

    I really like your roof effect, that looks pretty good. I also like what you did for the structures of the houses. Although it looks a bit bland when it stretches over a bunch of emptiness like in the center left house. Maybe you could add some extra texture to it of some sort. I don't have this...
  21. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Actually, Cave Editor's misnomer for the Flag ID is not the Event ID, but rather the Entity ID.
  22. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I hate it when stuff like that happens. Sometimes, it's the result of some part of some script setting the flag that you're not aware of. If you haven't already, use either Booster's Lab or Noxid's TSC script editor to generate a flag listing of your mod, and see if that flag isn't being set by...
  23. HaydenStudios

    The Third Annual Kanpachis

    Alright.
  24. HaydenStudios

    The Third Annual Kanpachis

    @Noxid Very well. Still though, I think we should have a tie-breaker for "Best" theory.
  25. HaydenStudios

    The Third Annual Kanpachis

    I say we have a tie-breaker. Also, can we request seeing the specific amount of votes that some categories got? I'd like to see how well my fourth ending mod did for best mod.
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