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  1. q3hardcore

    Fate of the Entire Universe

    You're making a pretty massive assumption here: that the universe exists ;) Assuming it does exist, we still have a lot to figure out about it, and black holes: http://en.wikipedia.org/wiki/Black_hole_information_paradox
  2. q3hardcore

    Anyone else getting worried..

    @amaya_pixel is his personal account. So you might consider that "unofficial". Also, isn't this the BBS? http://hpcgi2.nifty.com/rochet/bbs/bbs0003.cgi It's clearly not down..
  3. q3hardcore

    Anyone else getting worried..

    Maybe he's just busy with life? A lot of people seem to be lately.
  4. q3hardcore

    Noxid WTF

    Yeah, this is the Shrek Tribute Site Forums after all.
  5. q3hardcore

    Noxid WTF

    Do HTML tags work in normal posts? EDIT: They don't.
  6. q3hardcore

    Noxid WTF

    I made my profile feed spinny :P
  7. q3hardcore

    Disappearing notes in ORG 2.10

    If you have any ORGs which cause Org Maker to crash, could you post them? I'd be interested in trying to replicate it, and we might be able to report this issue to the developer.
  8. q3hardcore

    ORG to MP3?

    It might be possible to modify OrgView to output a wave file, then you could encode that to MP3. I'm still in the early stages of researching this, it's rather difficult to figure out :P
  9. q3hardcore

    Hardest Challenge on cave story?

    The hardest challenge is to complete the game having made it uncompletable. (by using the bats to get over Chaco's house then not being able to get the Jellyfish Juice later on) I'm pretty sure the game is literally impossible to complete without hacking if you do this :)
  10. q3hardcore

    Widescreen aspect ratio?

    I wouldn't want to do it then.
  11. q3hardcore

    No background in Wind Fortress?

    You'll need to be more specific. Which Humble Indie Bundle? CaveStory+ was offered both in #4 (launched December 13, 2011) and #7 (launched December 19, 2012). If you are using the downloadable version, then that's the DRM-free version. You would have also received a Steam code for it, so that...
  12. q3hardcore

    Widescreen aspect ratio?

    Not really, still working on the logistics. Things take time, especially when I'm doing them.
  13. q3hardcore

    Now Taking ORG Requests

    Very nicely done! Thanks.
  14. q3hardcore

    Now Taking ORG Requests

    Can you do "Type A" from Tetris for Gameboy? It's not for a mod.
  15. q3hardcore

    MLP Story

    I don't understand why this was made. April Fools is only on the 1st of April. Or am I missing something?
  16. q3hardcore

    Unused Cave Story Songs in PiyoPiyo

    Regarding some of the other songs: Interestingly, it says 雨 (rain) was originally for piano. 苦手 is another song originally for piano, and 鉄の迷子 was composed on guitar. And 雨に紛れて was the theme song of Studio Pixel? I'm not sure what that means.. Mother it says is a copy of the theme song of the...
  17. q3hardcore

    OrgPlay.net

    This was originally written in Java, and called JOrgPlay. Here is a link: https://www.dropbox.com/s/y281wsak4bi1za3/jorgplay_0.zip?dl=0 It was discontinued due to what I presume were memory corruption issues. I was unable to identify the cause, so I simply re-wrote it in C# :) I'm still working...
  18. q3hardcore

    PiyoPiyo File Format

    Command-line PiyoPiyo player: https://www.dropbox.com/s/9uwo747n212yp4k/ikamusic.jar?dl=0 How to use: "java -jar ikamusic.jar [FILE]" - Uses code from gamemanj's Ikachan Map Editor.
  19. q3hardcore

    What was the first game Pixel ever developed...?

    See here: http://doukutsu.livejournal.com/75467.html
  20. q3hardcore

    Ikachan Map Editor

    Seems the latest version is missing the source. (Also, bump! - sorry.)
  21. q3hardcore

    PiyoPiyo File Format

    Thanks for this. If any of the unknown values are always 00, they might just be padding. EDIT: the byte that is normally 0x80, I think if it's any other value, the file is treated as being read-only.
  22. q3hardcore

    Sand Zone entities 106 and 601

    This is actually a common misconception. Pretty much the whole game is written in C. The Organya code is C++ though. EDIT: Let's reply ;) Cave Story would've originally been written entirely in C. Why? Because it would've originally used PMD. Another reply on his BBS says he wrote Cave Story...
  23. q3hardcore

    OrgView + Drag3n (proof of concept)

    Please download this drag3n.dll, and overwrite the previous one. Still can't pause. EDIT: So, a new version is coming soon, I just need to find a replacement for Doukutsu Assembler...
  24. q3hardcore

    OrgView + Drag3n (proof of concept)

    I'm not looking to take on any new Cave Story projects.
  25. q3hardcore

    OrgView + Drag3n (proof of concept)

    I used Dev-C++, Doukutsu Assembler and XVI32 to write hooks into Pixel's OrgView, and add Drag3n. It is similar to what gamemanj did with his Cave Story mod NICE (NPCs In C Entity). Drag3n is short for "Drag Enable", this is the part I wrote. It enables you to drag'n'drop files. OrgView already...
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