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  1. q3hardcore

    OrgView + Drag3n (proof of concept)

    While working on OrgPlay.net, I thought "why not just mod OrgView?". So here it is! Currently, you have to play one of the in-built songs, and then drag your song on. If you want it to loop, just select "Repeat one track" from the "Application" menu, as normal. Planned features: display the...
  2. q3hardcore

    Widescreen aspect ratio?

    Well, I've already done most of the research, so I figure I may as well write it now... I'm just not particularly motivated, but that's usual for me.
  3. q3hardcore

    Widescreen aspect ratio?

    Okay, this I am not even going to try to answer. Sorry!
  4. q3hardcore

    Widescreen aspect ratio?

    Hey, I don't have any reason to write this hack either!
  5. q3hardcore

    Widescreen aspect ratio?

    So.. I'm going to try replying to this anyway. Regarding DxWnd: DxWnd is just so I can test fullscreen without having to actually run Cave Story in fullscreen. It makes things a lot easier. Using DxWnd does seem to affect the FPS slightly, but altering Cave Story's FPS code wouldn't magically...
  6. q3hardcore

    OrgPlay.net

    Maybe it only happens with other programs that use DirectSound? EDIT: In that case, I might be able to code a workaround to pause the song.
  7. q3hardcore

    OrgPlay.net

    It also seemed to happen on the first version sometimes. Maybe I should make it pause when the window loses focus. EDIT: What are the other programs you're switching to, and if you minimize OrgPlay.net first, does it still happen?
  8. q3hardcore

    OrgPlay.net

    I found a newer version of Org001.dll in MinishoterRS⊿, I might re-upload it with this. EDIT: see first post.
  9. q3hardcore

    Widescreen aspect ratio?

    Soon(tm). Basically, I still need to figure out exactly how full screen will work. EDIT: I came across a useful tool, DxWnd, it allows Cave Story to run in a window in fullscreen mode ;)
  10. q3hardcore

    OrgPlay.net

    Sure :)
  11. q3hardcore

    OrgPlay.net

    Download: mediafire.com/?vcfb23y397e399l (version 2*) Download: mediafire.com/?ajryr8wwch8a9eo (version 1) This is a simple org player, written using C#. It's intended as a replacement for OrgPlay. Simply drag'n'drop the file you want to play on to the OrgPlay.net window, and click "Play". It...
  12. q3hardcore

    Widescreen aspect ratio?

    Easily! It took some time for me to figure it out, but it's not actually hard to adjust.
  13. q3hardcore

    DragEn - Load profiles via drag'n'drop!

    I got around to adding a "screenshot". Also, a multiple profile hack would be easy, but it's not what this thread is about ;)
  14. q3hardcore

    Widescreen aspect ratio?

    In my opinion, both are widescreen. 16:9 is more popular now though.
  15. q3hardcore

    Widescreen aspect ratio?

    I think so, but most monitors only support fairly high widescreen resolutions. The native resolution of my display is 1440x900, so I'll probably use that. EDIT: 1280x800 might be a better option, it's still the same aspect ration :)
  16. q3hardcore

    Unused Cave Story Songs in PiyoPiyo

    I know the tracks are there, but I don't think it has this information.
  17. q3hardcore

    Unused Cave Story Songs in PiyoPiyo

    http://web.archive.org/web/20010331083515/http://hp.vector.co.jp/authors/VA022293/Download/PiyoPiyo.html I came across this page using The Wayback Machine and thought it might be of interest. Here is information on the songs where it mentions Cave Story (洞窟物語): マグマン (Maguman): It was going to...
  18. q3hardcore

    Widescreen aspect ratio?

    Good news! I more or less figured out how to do this. Expect a screenshot if I get it to work, followed by the actual hack.
  19. q3hardcore

    I wrote a small program in Java to convert the bitmap to Cave Story's map format, based upon...

    I wrote a small program in Java to convert the bitmap to Cave Story's map format, based upon code from gamemanj's Ikachan Map Editor. I'll probably release it later. How did you do it?
  20. q3hardcore

    Ikachan (preview 1)

    I could either re-write Ikachan's physics in C, and load it as a DLL, or do ASM hacking. But physics isn't a major priority for me now. It doesn't need to be done for it to be playable.
  21. q3hardcore

    Your link is broken.

    Your link is broken.
  22. q3hardcore

    Ikachan (preview 1)

    Once I start work on porting the script and add some of the entities. At present, there's not really anything to read.
  23. q3hardcore

    Ikachan (preview 1)

    Fair point. I plan to upload it to http://doukutsu.rdy.jp/ when it's more complete, so that's the main reason.
  24. q3hardcore

    Ikachan (preview 1)

    I hadn't seen your link, and it seems the link is broken anyway.. The solid yellow block is very much a placeholder. I plan to port most, if not all of Ikachan, possibly including the music. The initial version will be in Japanese. I'm going to base my ASM modding upon Ikachan itself, but I...
  25. q3hardcore

    Ikachan (preview 1)

    http://www.mediafire.com/?d62iq4ya81m6e6c I'm attempting to remake/port Ikachan in Cave Story. Enjoy.
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