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I've searched the hell out of it, but can't seem to find the version of white made for Wii. I know it might suck but curiosity grinds me further on in my quest. So I ask you this. Did whiteget re-made for WiiWare, or did they just leave it be?
An early modder eh...
Well we have plenty of guides throughout and a helpful staff of modders. A remake is usually someones first mod and you learn alot by the time your done about the game. Go for it. But if you want to do much more than map changing, I would recomend you learn TSC.
Eh, youtube search it. It's pretty fun to play and a CS version would be pretty good too. High health npc's, limited ammo and and a money system to used to buy weapons, unlock areas and get attributes.
Zombie Craft is a mod of Minecraft someone made to Play like Nazi Zombies from Call of Duty. I was thinking Zombie Story. Have you played Nazi Zombies before?
Hey ollie. Have you any skill at making earie music? I had an idea for a mini mod preferably to be made by multiple members. You ever heard of Zombie Craft?
Ah. Maybe a 5 person project? I have a basic idea on how some of the asm would work, but a lack of skill to do it. then there's music sprites and map design. Alot of the hacks needed have been made before. All I can think of is health slowly coming back, a few smart AI and tsc based changes...
Hey Nox, have we ever a succsessful community project before? I had an idea for something like this: http://www.youtube.com/watch?v=LxzwaJmpYwc.
Cave Story's engine could suffice and a community project would be nice considering alot of us are superbly skilled in only one area of modding.
My apologies. I had noticed your helpful information but not mentioned that I got it. I usually don't post anything short like "thank you" because it's a pain to type on a phone.
<ZAM lowers the level of all weapons to 0 and there is no command for a specific weapon. But you can just unequip the weapon and then re-equip it and it should be at 0 exp.
That would be the logical choice. Actually redoing the graphics has been fun and tedious at the same time. I have to completley remake alot of them because for a while I was a poor spriter. At least now I can improve the quality of my work. Although ne face pics will be a pain in the ass. >->
Bleh. Finally had a chance to test it out. It works fin and so does Cave Editor. It's a bit wierd to see the game in areas that haven't been updated yet.
I figured it was a bit of a pain. The truth is is that I haven't had much to do with the mod. I figured some better sprites and increasing the music would at least keep me working. I actually found someone to enhance some of my songs. He joined recently so I could get his info but probably...
I happily await a response. I think it's overall quality should increase by 300% even though the increase is by 2. I gotta completley revamp alot of the tiles (my earlier sprites were crap).
I believe all that needs to be done about the calls is a variable based on direction in one bullet call as apposed to 6 bullet calls. I'll figure it out. Then I'll need to redo all the bullet codes. But that's simple enough.
Maybe they can handle triple? I wanted to improve CS overall simply because WiiWare graphics were too cartoonish and had lost their rustic look. Bitmap format, triple resolutiongraphic and maybe even applying that one hack you did to allow Pxtone would be pretty good as far as I can tell. It...
Has anyone applied for your double res hack at all. I just learned some spriting techniques and am now seriously considering it. Also, could you get sued by Nicalis if you made a quadruple res version of Cave Story?