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  1. K

    Is there...

    a quick "patch" assembler roughly equivalent for x86 to what xkas is for the 5a22?
  2. K

    Destructible blocks...

    I just discovered that you can make several different-looking destructible blocks by simply blanking the graphic in npcsym.pbm... Is this new at all and if not, why isn't it mentioned anywhere that I can find >.>
  3. K

    Head.tsc

    Can event numbers above 89 be included in Head.tsc and still be global? I need more room for global events for character switching in AoD.
  4. K

    Cave Story: Project AoD

    This is my new CS mod. No demo yet, just screenshots (most of which are of the planned last level). The current storyline goes like this: The unnamed-as-of-yet main character is lost in a cave and stumbles upon an ancient shrine, where a "legendary weapon" is held. (Polar Star, but actually is...
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