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  1. IRUZZ

    Cave Story DSiWare checksum fix

    To put it simply the game checks if the save file has been tampered with and refuses to load it if it sees that it has been.
  2. IRUZZ

    Cave Story DSiWare checksum fix

    So I was just messing around Cave Story DSiWare just doing my usual shenanigans and I found myself save editing for one reason or another, only to be greeted with this. Confused, I made two new save files and diffed the two of them, and sure enough, they were indeed checksum'd. Sidenote this...
  3. IRUZZ

    What got you into Cave Story?

    I randomly discovered in on PPSSPP's homebrew store. I tried it at first but the controls were quite awkward since I was playing with a keyboard so I left is as is. Fast forward a few years later I found out about Cave Story Plus. I gave it a shot and that's when I fell in love with it.
  4. IRUZZ

    Cave Story PSVita Port (based on CSE2)

    ugh seriously? another cave story port? So I'm one of those 4 people who still use a vita daily, and long story short I was messing around in CSE2's source code when I found out that VITASDK does have a SDL2 library and so I thought "what would happen if I rewrite the CMakeLists file so that...
  5. IRUZZ

    Quote can SPEAK?!

    Looks like someone hasn't played Blade Strangers :)
  6. IRUZZ

    Why did freeware ver. cavestory run at 50tps?

    same reason as to why PAL games from that era were so slow, back then framerate was tied to the refresh rate so developers had to make it run slower to avoid timing issues
  7. IRUZZ

    Fun fact about CS3D

    Aight so to answer most of your questions I tried to force the game to specifically not load a stage map by de-referencing scene_opaque and leveldescriptor in the n3dhdr file and all it did was just turn black and remove the lighting. Though I can't come to a conclusion just yet unless someone...
  8. IRUZZ

    Fun fact about CS3D

    Don't quote me on it, but I remember reading in an interview somewhere that the development of CS3D started before they had their hand on a 3DS devkit, so that's possibly why it looks better on bigger screen
  9. IRUZZ

    Fun fact about CS3D

    Honestly, I highly doubt that, the way that overlay works is quite literally just "check if file with the same name as *.pxm file exists, and slap it on", it still relies on 2D stuff for player-env interactions. Oh by the way the camera movements are just done by one single *.cam file, nuke it...
  10. IRUZZ

    Fun fact about CS3D

    All the 3D stuff you see are basically just a layer on top of freeware/DSiWare, it still heavily relies on 2D elements under the hood.
  11. IRUZZ

    Fun fact about CS3D

    I'm not gonna lie, while trying this I was hoping they'd at the very least added 3D collision just so I could be proven wrong and have a reason to not call it a "lazy remake". Largely disappointed.
  12. IRUZZ

    Fun fact about CS3D

    What am I getting at you ask? Well what if I told you that Cave Story 3D is quite literally just freeware under the hood. Don't believe me? here's a little experiment: Open Boosters lab (or CaveEditor it doesn't matter) Edit any map you want Replace the *.pxe and *.pxm with the ones you've...
  13. IRUZZ

    Fun fact about CS3D

    If you extract the game, delete the stage3d folder and rebuild the rom the game fallbacks to 2D sprites (err... sorta) I don't know whether the black sprites are caused by an emulation bug or the lack of lighting.
  14. IRUZZ

    There may have been a english translation of the Cave Story beta!

    B-B-But, if Topazz says that one of his family members work for Intrisix and that Pixel gave him the super duper secret Cave Story Beta in English it has to be true riiiiiiight!?!?!?
  15. IRUZZ

    There may have been a english translation of the Cave Story beta!

    There isn't a single mention of 'cave story' or 'beta' whatsoever on that website.
  16. IRUZZ

    Top 10 booster versions ranked (you will NOT believe #8!)

    Best. Mod. Ever.
  17. IRUZZ

    Freeware + 3D Remake levels Mod idea!

    Interesting, thanks for letting me know!
  18. IRUZZ

    Freeware + 3D Remake levels Mod idea!

    This is actually very feasible without even needing to recreate them since, funnily enough, CS3D actually has 2D stage data (which is strange considering that even in classic mode, it only used Character sprites on top of those butchered up 3D environments) that are fully compatible with the...
  19. IRUZZ

    Show us your desktop

  20. IRUZZ

    Show us your desktop

    Guess which game I've been playing lately :)
  21. IRUZZ

    Decompiling the Cave Story 3D Website

    Alright I'm waaaaay too late but after removing http://nisamerica.com/games/cave-story/ from unit_top.swf>scripts>DefineSprite (83)>Frame1>DoAction and putting the music files inside a folder named sound it restored the BGM button. Using inspect network activity I also found out that the...
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