• Please stop embedding files/images from Discord. Discord has anti-hotlinking logic in place that breaks links to Discord hosted files and images when linked to from anywhere outside of Discord. There are a multitude of file/image hosting sites you can use instead.

    (more info here)

Search results

  1. Metalogz

    Quick Modding/Hacking Answers Thread

    That's friggin' awesome. Now my 18-frame NPC doesn't seem so ridiculous to implement anymore. Whubwhub!
  2. Metalogz

    Quick Modding/Hacking Answers Thread

    I... see... Alright I shall poke around there and see if I can get my stuff to work the way I want it to. Thx :orangebell:
  3. Metalogz

    Quick Modding/Hacking Answers Thread

    Yos! This is a question about NPC and frame-rect drawing and calling. Here's a huge chunk of code that I'm gonna reference here for this question - the original code for entity 80 - the Gravekeeper: I understand that the first chunk of lines "MOV DWORD PTR SS:[EBP-__], __" define the frame...
  4. Metalogz

    Quick Modding/Hacking Answers Thread

    Oooh alrighty, I'll do some playing around with that part of the code then. Tys!
  5. Metalogz

    Quick Modding/Hacking Answers Thread

    What I'm actually trying to find is the piece of assembly code that governs the "death" of a bullet (when the bullet reaches its max distance and *pops* out of existence, or collides with a wall) with the intention of writing a function that runs when that happens. I figured I could use one of...
  6. Metalogz

    Quick Modding/Hacking Answers Thread

    You could try using <CNP to change balrog into a smoke puff (ID 0004) and use <SOU to play an explosion sound? There isn't an ANP command to explode balrog as far as my memory goes. MY TURN! In Noxid's Assembly Compendium, there're some lines written like this: #Weapon stuff [MISCWEP]...
  7. Metalogz

    King: Strife and Sacrifice (AKA King's Story)

    I remembered reading a post somewhere where you mentioned that you had revived this mod to see it finished, and I see I wasn't mistaken :')
  8. Metalogz

    King: Strife and Sacrifice (AKA King's Story)

    Hope I'm not going full retard right here but Btw awesome mod I can't stop playing it despite all dat homework piling on. Edit:
  9. Metalogz

    Pixel Art Collab

    Am i doin it rite? (btw this looks fkin amazballs how did it even)
  10. Metalogz

    The Wish-Granting Game

    Wish granted, but keep in mind that for every action, there is an equal opposite reaction. I wish time would stand still ):
  11. Metalogz

    Happy new yeah

    HAPPY NEW YEAR EVERYONE!!!! /randomappear
  12. Metalogz

    Torchlight

    TORCHLIGHTTTTTT!!!! If you like this, you should go play Aion. :3 It'll blow your brains out
  13. Metalogz

    Haiku chat

    We need something to talk about. Someone bring up a topic please one?
  14. Metalogz

    Haiku chat

    first five syllables second seven syllables third five syllables epic haiku made. read it for awsum nao pl0x Plus 5 syllables
  15. Metalogz

    WTF story demo v 0.504

    Re: Portals Oho. I was fearing that what I've been playing was the easy one. Phew :D annnnd YEAHHH can't wait :D everything's awsum so far, though it kinda made me involuntarily take 5 years of life away from my keyboard. :(
  16. Metalogz

    WTF story demo v 0.504

    Re: Portals Soz for being a nub but... I can't seem to be able to find any difficulty setting option... O_o easy and hard mode? WHAR D: (Btw epic)
  17. Metalogz

    -=The Future=-

    You mean =The Failure Badge=? Well, when you get it, you can't get out of that corner alive :p And that's just about as far as you can go atm :x Hint: It's in a room thar. And all you need are dodge skeelz. This mod was made more for dodging rather than for fighting lol. ?
  18. Metalogz

    -=The Future=-

    That's weird... That never happened to me o.o and it isn't happening to me now. Hmm...
  19. Metalogz

    I'm leaving now

    nooooOOOOOOOOOooooo. Now more ppl are leaving teh forums. WE'RE ALL GONNA DIE!!!11 (Tis not gonna solve anything though, leaving like that)
  20. Metalogz

    No more Theories left to discuss?

    Ohs. Well I don't quite see that as a problem though. I mean, making and discussing mods is kinda related to the main game. Anyway a single game can only offer so many topics to discuss about. Each topic can only present so many possibilities. This forum has been here for at least a year now...
  21. Metalogz

    No more Theories left to discuss?

    All we need are more long/completed mods :/ Look at how much activity Jenka's Nightmare invoked! And it isn't even finished yet, but sensational and long enough to keep the forums on it for quite some time. Schism is another good example :rolleyes: Perhaps if more people tried their hands on...
  22. Metalogz

    -=The Future=-

    Have you tried jumping down teh chute? :rolleyes: Shortness :)
  23. Metalogz

    Complain about stuff here...

    .. whyme this is about the 5th ultimately useless thread that you've created. I've yet to see some non-spam stuff from you O_O although it isn't against the rules (correct section), but it's just... irritating >.>\ Mind if you stfu pls kthx? :rolleyes:
  24. Metalogz

    Good image capturing program?

    Yes, but are flamewars what we want to be our main source of entertainment on a forum meant for Cave Story-related discussions? ... I'll take that as a yes.
  25. Metalogz

    Quick Modding/Hacking Answers Thread

    It's a Windows error, isn't it? Well, usually when you meet with this sort of error, it means that the tileset that you're using in the room that results in the error message has not had its tile properties set. For every tileset .bmp file, there should be a .pxa file to accompany it (found in...
Back
Top