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  1. Person

    The Physics of Cave Story

    No, I'm sure I did. If I change the MAX_VX value, it is dreadfully obvious that quote moves slower when he jumps. I suppose I could experiment with several values....but that might give me something a bit off. I think I am going to download cave story on my older computer and test for air...
  2. Person

    The Physics of Cave Story

    Oh! I didn't realize it, but I did in fact use an air acceleration constant. My constants look like such: final float FRICTION = ((float) 51 / (float) 512), GRAVITY = ((float) 80 / (float) 512), JUMPING_GRAVITY = ((float) 32 / (float) 512), MAX_VX = ((float) 812 / (float) 512), MAX_VY = ((float)...
  3. Person

    The Physics of Cave Story

    If I knew what they were, I surely would include them! Are they in the code Noxid posted? If so I will check... or does the water constants apply to air in that case?
  4. Person

    The Physics of Cave Story

    I suppose I agree with you. It probably is going to become a nightmare for me farther along the line:muscledoc:... but I was trying to keep the code as organized as possible so that I would be motivated to keep working on it. It also makes it easy enough for coding greenies like me to make sense...
  5. Person

    The Physics of Cave Story

    Regrettably, I am a liar, and who would of thought that square tile collision could be so painful... However, I finally took the code to court and won out, so now all collisions are back to normal, in fact, they are better than normal. I fixed the tile hit then jump problem. It is once again...
  6. Person

    The Physics of Cave Story

    You seem to have taken the idea farther than I expected. I do not want to change the principal portions of Cave Story, only extend them. Real physics do not apply to Cave Story. It would be as if I wished to apply theories of Renaissance painting to the drawings of Escher. How tall is Quote? How...
  7. Person

    The Physics of Cave Story

    Just to let you all know, the project is not dead. Not far from dead, but not dead. I've bumped up against producing a flexible design for maps, that would allow any java programmer to pick up Tiled and Netbeans and create a new block type in minutes. Been talking about polymorphism and null...
  8. Person

    The Physics of Cave Story

    Well, I was being lazy and didn't respect which side of the hitboxes collided, and also allowed jumping whenever collision occurred. Thus, when quote hit a box side, his velocity became 0 in all directions (he stuck) and he could still jump and move away! But version 4 made everything normal...
  9. Person

    Wii music: garbage or just misunderstood?

    I haven't bought the game yet, but I just spent an entire hour or so just listening to the soundtrack. My thoughts were that, as a fan of 8-bit sound, the new music is great! However the problem is that for me they took the 8-bit direction too far in some of the more famous peices, especially...
  10. Person

    The Physics of Cave Story

    Sorry, must have made that last post incoherent with my last round of last minute edits. It boils down to an anonymous user editing the document I posted on the first page, whose edits I didn't see except for a small comment he/she added on the end. Because I didn't see anything but the comment...
  11. Person

    The Physics of Cave Story

    *whew* That's a relief. I find it hard to work with this and was starting to be concerned that I would have to work like this in the future. @Dubby Ya, if I implemented this code in a custom engine I think I might keep that behavior simply for simplicity of the code's sake. [Edit] Finally...
  12. Person

    The Physics of Cave Story

    *wide eyed* Now that makes perfect sense! I will go update that document again. It also tells me why Pixel even bothered to work in such atrocious units. Sorry for bothering you with all of this, but as a middling programer (I fear pointers!) my understandings of Pixel's optimized code fall...
  13. Person

    The Physics of Cave Story

    I was not entirely specific... The exact constants I am looking at are the -0x14000 and the one right below it. If you look on the document I posted I have them near the bottom in the camera variables table highlighted in red. I have no idea what they are for, and they happen to be some very...
  14. Person

    The Physics of Cave Story

    That is good to know... I wouldn't know if I would want to fix that or if I would keep the quirk for kicks. I was just looking through the camera code, hard and soft quakes both add a random value to the x and y position of the camera. However I don't see any checks to make sure the random...
  15. Person

    The Physics of Cave Story

    I must have not looked far enough yet into your code but at the top it gives 7 variables and the link you posted gives 8. I'm pretty sure that it was the falling speed variable.
  16. Person

    The Physics of Cave Story

    Thanks Lace, I added that information to the document, which I also added. Now if anyone feels like unloading the torrent of information I know they have in the spare moments of boredom... they can! I will continue to work on this until I have something that remotely resembles a design document...
  17. Person

    The Physics of Cave Story

    Alright... So when I'm converting these values, 0x196 turns into 0.79 (rounded) or 406/512 pixels? Also, PlayerTileCollis & 0x100 simply means boolean (Player is colliding with something) BitWiseAnd boolean (That collision is in the downward direction)? [edit]Wikipedia tells me such a...
  18. Person

    The Physics of Cave Story

    Wow, you guys are quick. That code is great Noxid, the first order of buisness is to change those values into decimal for readability (by n00bs like me). I assume it is C++ just more advanced than anything I have learned yet, Wikipedia is my friend :awesomeface: Will update that list soon then.
  19. Person

    The Physics of Cave Story

    The Physics of Cave Story - V.6 Released [Updates] Using the knowledge gathered by the helpful members of the forum, a java program was created to show how far the understandings of technological aspects of Cave Story's physics have come, the bottom of this post contains the latest instructions...
  20. Person

    I'm gone now - Bye bye

    Well, that is truly too bad. However the reasons for leaving are sound. This forum no longer has a purpose, and idle hands are the devil's workshop and whatnot. As a longtime lurker, I had much respect for you S.P. and the way you handled yourself on the fourms. I wish you luck in whichever way...
  21. Person

    Cave Story engine-rewrite/clone

    I just found a bug. In the original game, during a dialogue, if you press z or x to speed up text display and then while holding the button down, press the other button to advance the dialogue, it allows that. In your engine, when pressing down the speed up button and advance button at the same...
  22. Person

    No-rocket launcher run

    Option A: Just go on honor. Sure you might have rockets, but you don't have to use them! Option B: Use Sue's Workshop or the recently updated Cave Editor to remove the offending chest, or alter it's TSC script. Option C: Pay someone to do option B for you (don't look at me!)
  23. Person

    Cave Story engine-rewrite/clone

    Not to be a necro-poster (come-on! it's only been a month!) but I think this is the best thing since Agora's Legends. I can't wait to see how it turns out and here's to hoping that nxdream comes back *crossing of the fingers* I hope to plan to use this to obtain the physics values for quote and...
  24. Person

    CaveEditor again (beta, maybe alpha)

    If I edit the file in the sourcefile (from the download link) "CE_TSC_INFO.txt" and add in all of the new definitions from the newly posted Compete TSC, would all of those definitions and flags be in the flag list in the script editor when I recompiled? (or got someone else to recompile since my...
  25. Person

    Ballos' Lab

    At the risk of being sniped, has work on the project stalled, or have you been secretly creating an insane mix of assembly and insanity..........secretly? *hides*
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