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  1. Bavi_H

    Summer ORGmaking Extravaganza

    I wanted to gently convince you the rule didn't make sense, but I came on a little too heavy. I apologize. In the future, maybe a short discussion period to propose and iron out the rules before opening a contest might be helpful. I'm not personally participating in these contests -- I'm not...
  2. Bavi_H

    Summer ORGmaking Extravaganza

    When you said "So no", did you mean you will allow other drums (no, it's not too much of a stretch, you'll allow it), or you will not allow other drums (no, they're not allowed)? Can you tell me more what you mean by "use the Cat Instrument as an actual instrument and not a drum"? I don't...
  3. Bavi_H

    Show off your org music...

    What was the MIDI-to-sheet-music program?
  4. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    Yes, I noticed the 2.1.1 version sometime around the end of 2014. When I looked at it, the Japanese 2.1.1 version seemed to have the same features as the English 2.1.0 version, so I wasn't motivated to go through the entire translation process again. More information: As mentioned earlier in...
  5. Bavi_H

    Show off your org music...

    Hmm. Maybe you were using OrgMaker 2.0.5 or OrgMaker 1.3.4, where starting an empty file sets all the drum tracks to Bass01? Or maybe the way you insert ORG files into Cave Story is changing the header back to "Org-02"? In my tests, I used Resource Hacker to replace the CURLY ORG resource with...
  6. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    Update 2016-03-04: Starting a blank file will now use Cave Story drums by default. (Also rearranged the txt and drums.htm documents.) Download the update from the link in the first post.
  7. Bavi_H

    Show off your org music...

    If any track is set to a drum that was added in an OrgMaker 2.x.x version, the header in the ORG file changes and Cave Story ignores the ORG file. When you start an empty file in OrgMaker 2.1.0, all of the drum tracks start out with drums introduced in an OrgMaker 2.x.x version. If you leave...
  8. Bavi_H

    Show off your org music...

    All the pitches in your transcription sound okay. That's a great start. But it's too fast. You mentioned "Drams". Are you using OrgMaker 1? Consider trying OrgMaker 2. In OrgMaker 1, you have to compute the Wait value yourself. (The Wait value is the duration of the smallest step on the grid...
  9. Bavi_H

    Now Taking ORG Requests

    Good news: there are links to a sheet music PDF and MIDI file in the video description.
  10. Bavi_H

    Show off your org music...

    ?_? Every version of OrgMaker has the same pitch range: C0 to B7, where C3 is middle C and A3 is 440 Hz. I listened to your ORG in different OrgMaker versions and it does sound slightly different, but the pitches are the same.
  11. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    Correct, the drum name to number assignments are the same in the Japanese and English versions. But some of the sounds (the actual waves that define the sound) are switched to different names. Rxo Inverse's Japanese OrgMaker 2 versions changed the sounds for the Cave Story drum names/numbers...
  12. Bavi_H

    Org or Pxtone?

    To clarify, there's only one way to get into the Instruments dialog box while the song is playing: While the song is playing the menu bar and shortcut key (F1) are disabled, but you can still click the "Tr" button in the track toolbar to get to the Instruments dialog box. The "Tr" button was a...
  13. Bavi_H

    Org or Pxtone?

    In OrgMaker 2.1.0 and higher, you can use the computer keyboard as a piano to rehearse, but not to enter notes or record. As you increase the number of steps per beat, changing the Wait value by 1 causes a larger BPM change: At 12 Step, if you want 300 BPM, your closest options are 17 Wait...
  14. Bavi_H

    Another Music Challenge...

    In OrgMaker, these numbers are labeled "Freq" in the Song Properties and Instruments dialog boxes, so I call it the Freq number. (Brief context for everyone: You can change the Freq numbers for the melody tracks 1 to 8 in the Song Properties or the Instruments dialog box. But to change the Freq...
  15. Bavi_H

    Another Music Challenge...

    (If you want to look at my updated translation of OrgMaker 2.0.5, the link in this thread still works: OrgMaker 2 update.)
  16. Bavi_H

    PiyoPiyo File Format

    These buttons are Duplicate and Clear. To Duplicate: 1. Click the Pencil button, then drag in the selection bar to select a range. 2. Click the Duplicate button, then click at a point in the piano roll to paste a copy of the selected range. To Clear: 1. Click the Pencil button, then drag in...
  17. Bavi_H

    Programming General

    I think the term you're looking for is how to read a binary file or how to open a file in binary mode (not text mode). Searching for that kind of term, I found this: How to: Read From Binary Files in Visual Basic (Visual Studio 2012)
  18. Bavi_H

    Now Taking ORG Requests

    Thanks. I just wanted to check if you had already started and were planning to release your own version. (I actually started earlier this week and finished up tonight. <.< >.> ) trip-world-5-1.zip
  19. Bavi_H

    Now Taking ORG Requests

    Can I do this one? It's just about the level of what I can transcribe.
  20. Bavi_H

    CSTSF Boss Music Competition

    Melody tracks: All of the melody track instruments (Wave-00 to Wave-99) work in Cave Story. Drum tracks: See org210x.zip -> drums.htm -> section "Cave Story":
  21. Bavi_H

    Show off your org music...

    Here are some ideas to add a little variation: There are a lot of melodic patterns going on. You can change the pan of entire tracks to help separate the melodies a little. For example, Tracks 1 and 4: Pan 3 steps left. Tracks 2 and 5: Pan 3 steps right. Tracks 3 and 6: Keep center. Most of...
  22. Bavi_H

    OrgMaker 2.1.0 - English translation in progress

    For the drum tracks Q to I, the instrument byte in hex corresponds to these drum names: 00 Bass01 01 Bass02 02 Snare01 03 Snare02 04 Tom01 05 HiClose 06 HiOpen 07 Crash 08 Per01 09 Per02 0A Bass03 0B Tom02 0C Bass04 0D Bass05 0E Snare03 0F Snare04 10 HiClose02 11 HiOpen02 12...
  23. Bavi_H

    Make Cave Story Use Midi?

    Here's what I found out when I tested: So if you don't want to use drums at all, you can just change tracks Q through I to Bass01. This will make the ORG file header something that Cave Story likes. When you want to use drums, change tracks Q through I to the drums shown at the bottom of...
  24. Bavi_H

    Show off your org music...

    In the ORG file, the legato notes are on multiple tracks, so you can't see all the volume values at the same time. To make it easier to explain, here are some diagrams that show all the volume values at once. In the diagrams below, each group of digits represents a single note, and each...
  25. Bavi_H

    Show off your org music...

    Here are some thoughts. Instrument The Wave 00 sound (sine wave) is very plain. Here are some ideas about how to choose a different sound: Are you using OrgMaker 2.1.0? The wave pictures Rxo Inverse put in might help select a sound. Open the original audio in an audio editor and zoom in and...
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