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  1. autumn_mnya

    Upscaler mods for CS???

    CuckyDev was the main person behind CSE2 originally, Clownacy helped out later on and did a lot of the work from there. Also, it's not "essentially" a decompilation, it *is* a decompilation lol Also, I'm assuming the person who made this thread was actually looking for mods that change the...
  2. autumn_mnya

    Cave Story: Tweaked (NEW: Version 1.7!)

    New scripts for that room...? Did you try to fix the chako skip softlock??
  3. autumn_mnya

    The Community-driven Cave Story Fanfic

    A second meteor triple the size of texas starts hurling towards the planet, double the speed of the previous one. this meteor is also immune to plot changes and being destroyed or moved or teleported in any way (the island will explode) (probably the planet too)
  4. autumn_mnya

    The Community-driven Cave Story Fanfic

    A massive meteor the size of texas is currently heading towards the earth (directly onto the island) and an incredibly fast pace, impact occurring most likely in 30 minutes from when the dance off began
  5. autumn_mnya

    Doukutsu Randamu (1.45.2)

    Just remove a <WAI and allow the player to skip it using Z. I'm assuming there is a dialogue box along with the dialogue, so it would be trivial to fix this.
  6. autumn_mnya

    Nicalis surprise released a new Cave Story game*

    I'm unsure how much pixel was involved with this -- but there's really nothing wrong with this release at all. I'm really glad nicalis did this :) Also, Tyrone and Pixel are good friends, so I don't think anything truly bad can come out of a spinoff. Besides, it is just a short lil spinoff game...
  7. autumn_mnya

    openCS

    This is fixed I believe. The above link that you made should work ^^ (This link) (It works for me)
  8. autumn_mnya

    Hat Thief ~ Hahttou Thifuu

    "MyChar - Copy.bmp" is a file that can be deleted, but StageImage.bmp is not. It is loaded when the game shows the "Loading" text and *will* crash if it is missing. The "surfaces" required to start the game are as follows (in no particular order):
  9. autumn_mnya

    Quick Modding/Hacking Answers Thread

    I believe Boosters Lab allows you to have more maps than 128, if I remember correctly. AQUA BARRIER had around 142~ maps in the freeware exe, if that says anything. I believe it crashed after 142, but that might've been a weird windows issue that has been fixed since. I remember testing in...
  10. autumn_mnya

    BLISS

    Thank you for playing it :) "Glyph" is actually a mod *for* Celeste, which is what this is heavily based off of (just with my own spin for cave story). I'm glad you enjoyed it and I'll take the feedback into consideration, thank you!
  11. autumn_mnya

    Boosters lab entity wrong script?

    As well, keep in mind that Head.tsc is loaded at all times, at the top of your map's TSC. Meaning you can't have #0016 in your map and #0016 in Head.tsc, as Head.tsc is always loaded. You can imagine Head.tsc just floating above all of your maps TSC scripts, pretty much. I don't know if that'd...
  12. autumn_mnya

    I can't translate interface of Cave Story. Please Help!

    In Cave Editor, you can go to "Game Settings" (or something like that, it's a button near the top of the right side of the window) and click "Remove (C)pixel requirement", then click save. At least, that's what I remember.
  13. autumn_mnya

    BLISS

    Forgot to respond to this (My bad!) It'll probably take around 45 mins to 2+ hours to clear casually, depending on your skill level, really. It's pretty long to play casually, and the speedrun is around 10~ minutes. Hope you have fun with my mod!
  14. autumn_mnya

    BLISS

    I always forget to post my mods on the forums. Whoops? Bliss is a Glyph-inspired mod made by me, with help from RareBeeph, 123a, and periwinkle. (Glyph is a celeste mod, see here.) The mod is pretty long, and it was made in only 4-5 days give or take. It has a grand total of ~50 screens of...
  15. autumn_mnya

    I’m getting an error while trying to do the challenges in Cave Story+ on Nintendo Switch

    Keep in mind they fixed the challenges, but all the times are now shuffled around for old save files. We're assuming it's due to the Shared Player Health option getting added. Time shuffling: MGC -> Sand Pit Sand Pit -> Nothing STA -> Boss Attack Boss Attack -> Curly Story Hell Wind...
  16. autumn_mnya

    RTA (Random Time Attack) 2

    They don't mod CS+, they are freeware ports using CSE2.
  17. autumn_mnya

    RTA (Random Time Attack) 2

    I second this statement
  18. autumn_mnya

    AQUA BARRIER (FULL RELEASE)

    A finale mod now exists: Download
  19. autumn_mnya

    Multiplayer Game?

    "Freeware game data distributed with CI builds, based on those two below." what are you trying to say here
  20. autumn_mnya

    Multiplayer Game?

    what?? (you just need a freeware data folder i have no idea where Raichu got this info from, but it's wrong)
  21. autumn_mnya

    Modding in CS+

    Modding CS+ is not worth it, and more mods and possibilities exist if you mod the freeware release. You also cannot release mods with the following (I imagine at least): Any assets directly from Cave Story+, meaning the .bmp/.png files (.png for switch), and the new soundtracks (.ogg files)...
  22. autumn_mnya

    Action 52

    .
  23. autumn_mnya

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    (Sorry for the bump ahead of time) Forgot to say it here a while ago, but I ported the mod to CSE2. This means: -50/60fps toggleable options -Smooth Scrolling camera those are at least, the main advantages I suppose. There's also a separate Wii port thats on the same download page, its as close...
  24. autumn_mnya

    RTA (Random Time Attack) 2

    Hello! It's been a bit since I released a mod on the forums; and since I just happened to release the last major update for this mod, I'll post it here as well! RTA 2 is a speedrun mod; a collection of 5 or so levels, in which all the rooms are shuffled everytime you play! (Although, you will...
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