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  1. Vitor Gabriel

    Surprised no-one posted this here yet!

    Thank you! Aseprite! I'd love to try EDGE3 but have no reason to buy due to my workflow being based completely on Aseprite.
  2. Vitor Gabriel

    Surprised no-one posted this here yet!

    Pixel is hosting Edge3 Present Campaign. Create a piece of pixel art for a chance to win one of 10 Edge3 Steam keys! My entry
  3. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Spent the last few days re-writing the physics system and triggers.
  4. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    "Bestowed upon the blue light of a full moon dreamed of a cat & a fish. In the dream, the cat had a nightmare with a fish. In the dream, the fish had a nightmare with a cat. The nightmares became reality inside the child's fantasies, creating Spearhead."...
  5. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    I'm making levels! I hate Tiled, but I have no other choice.
  6. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Core systems are done, I've began making concept art. :toroko:
  7. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Sent a friend request! I don't think I ever shared this part from Spearhead V1 Some of the UI. I remember writing my own algorithm to make the map look old. Demo end screen that teased the next area
  8. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    I plan the story to be more lighthearted in tone akin to something like Studio Ghibli's Ponyo (One of my favorite movies) but I'm open to tackling some darker themes in later sections of the game as well. Spearhead was always meant to be an environmentalist story. I'd be glad to accept your...
  9. Vitor Gabriel

    Can't believe I missed it!

    Can't believe I missed it!
  10. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Yup! The first version of the story also went through many iterations each one got better when it came to the narrative & characters. The idea with the hybrid thing is to allow the player to move both underwater and above water (If you remember Spearhead V1, that wasn't possible) I also thought...
  11. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    I had written a story for it previously but it ended up getting too big for its own good. I'm writing a new canon about a cat & a fish trapped inside the body of a shark/fish hybrid.
  12. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Vlw! Currently I'm just trying to figure out what I want to do with this game. Recently, I've been playing Kirby & The Amazing Mirror, I might so something like that.
  13. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    (Tiles are using the wrong palette, that's why it looks weird.) Mockup
  14. Vitor Gabriel

    it's been 9 years since i first played cs

    it's been 9 years since i first played cs
  15. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Performance test [60 FPS no debug rendering; ~30 FPS debug rendering] Was thinking of remaking the first few areas of Rockfish or Cave Story to dogfood my small "engine". Entity collision
  16. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

    Camera, better collision & Rush/Headbutt ability (Slopes don't work yet :pignon2:) Not really using RSDK, I'm actually using an engine made by an ex-developer from Evening Star called HatchGameEngine that's based on RSDK but is more general-purpose.
  17. Vitor Gabriel

    i've been revived

    i've been revived
  18. Vitor Gabriel

    Spearhead: Nightmares in Wonderland

  19. Vitor Gabriel

    PONQ an unusual bullet-hell with rogue-like elements inspired the hit-classic Pong.

    Thank you for playing! The number in the middle is the level you're currently on. Enemy attacks do hurt you! The player's health is indicated by the color of the paddle with blue meaning full health! Again, thanks for playing!!
  20. Vitor Gabriel

    PONQ an unusual bullet-hell with rogue-like elements inspired the hit-classic Pong.

    I've just released a demo for my latest project! PONQ, a bullet-hell with the mechanics of Pong. I've poured my heart into this project so if you do play, I really hope you enjoy it!
  21. Vitor Gabriel

    Happy new cave blaster guxt story

    Happy new cave blaster guxt story
  22. Vitor Gabriel

    Rockfish inspired game, Spearhead

    Sprite for one of the main characters.
  23. Vitor Gabriel

    20 years!!!!

    20 years!!!!
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