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Recent content by EnlightenedOne

  1. EnlightenedOne

    Dominican Cave Story Translation (Prank Mod)

    Hello, I am the admin of Doukutsu Club and the CS Modding Community Discord Server. I saw you've posted this mod 2 hours ago to the site. I have removed it. Things such as "Extremely Offensive Language" and "only for those over 18 years of age since it contains explicit scenes" are not...
  2. EnlightenedOne

    Graphic error in text box

    Don't worry about it. I only know all of these things because I started modding in 2013. These are all the types of questions I asked in my first 5 years of modding too. It's not easy!
  3. EnlightenedOne

    CS+ Steam update

    Would you mind detailing these? I could forward them to the maintainers of that project.
  4. EnlightenedOne

    How to make sure Curly's AI never leaves your side?

    An alternative you can use is DeepL, I find that it helps as a 2nd opinion or option alongside Google Translate.
  5. EnlightenedOne

    CS+ Steam update

    Doukutsu-rs maintainers are waiting to see if more patches come out because that will likely change the data formatting even more. CS+ 2026 Update is still in beta and needing bugfixes.
  6. EnlightenedOne

    How to make sure Curly's AI never leaves your side?

    Sorry I don't check the forums every day but moreso about once a week. The only way to properly use an .xml hack is with a program like BPP which understands it, but by opening it up like so you can see what the hack is intending to do. In this case, the four bytes starting at "0x44B2B2" denote...
  7. EnlightenedOne

    Graphic error in text box

    It's because the black square in the top left of Face.bmp is still drawn for <FAC0000. Make sure it is black #000000 with no hint of color.
  8. EnlightenedOne

    How to make sure Curly's AI never leaves your side?

    The CurlyAI hack, when opened as an .xml in BPP, has a field where you can customize a teleport range (if CurlyAI gets a set distance away from the player, it teleports to the player). Converted to a hex patch without editable fields, it's harder to find those and you now gotta edit it...
  9. EnlightenedOne

    CSE2 vs ModCS vs Hack ASM

    The Extended-Lite branch of CSE2 also supports stage.tbl, the same map format that CS+ uses. Seems its up to preference because I've heard modders actively use both.
  10. EnlightenedOne

    Quick Modding/Hacking Answers Thread

    It calculates the math expression inside [the brackets] and then puts that value in the register (in this case ECX). NOT what's at that memory address, but the value itself. So like, imagine that the value of edx is 4. The instruction: mov ecx, dword[edx+10] would calculate edx+10 (in this case...
  11. EnlightenedOne

    Sue like Curly Boss

    I looked at the script for the original Curly fight. It uses <ANP0400:0010:0002 to animate the boss entity. You will need to place <ANP0201:0010:0002 at the end of event #0200 . The <CNP command changes it into Curly_Boss, but some bosses also need an ANP to activate and start moving. The...
  12. EnlightenedOne

    Sue like Curly Boss

    What editor are you using? Sky Dragon Editor, Booster's Lab, Cave Editor? If it is Cave Editor, I would recommend switching to Sky Dragon Editor (or trying Booster's Lab) as those have better labels. Cave Editor's labels are old and bad and will get you confused with what it calls things. It...
  13. EnlightenedOne

    Where's Pi?

    I mean, who doesn't? The two of them have actually met according to Toby's post on Cave Story's 20th anniversary.
  14. EnlightenedOne

    Where's Pi?

    You're never gonna believe this.
  15. EnlightenedOne

    Avemary Rocket: Captain Patchwork

    Petition to rename this thread to (include) "Avemary Rocket: Captain Patchwork" for clarity. Yeah even Raindrop Sprinters felt like, SUPER SUPER Pixel-esque even though afaik that was 100% room_909's work. It probably helps speed things along when these other people are working on games with...
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