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naw, sorry, my brain is fried, and I've halted all work on assembly, even on my own mod.If I make a promise, I prolly won't be able to keep it, but I'll try to work with these again on the weekend.
sorry.
I've tried to kill you
Drugs, booze, and noise
Tried to forget you
But I still hear your voice
The headache getting worse
I wanna poison you with lead
Bring a .45 you said
Get out of my head
there's nothing wrong in your script, I tried it and nothing went wrong?
maybe you put #101 instead of #0101 sometimes that's the problem..
wow I suck... I can't believe I already done with my mod.. D: meh
oh yeah... before I forgot or unless you'll already know this you can make a maximum of 127 maps, after that I got an error... well that's C.E. i don't know about S.W.
meh, I'm probably the only person who actually uses sue's still, so its fine that you want to switch over. prolly the main reason I've stuck with it so long is that the first few versions were god awful, 90% bugs, and crashed whenever I tried to save. Not a good time. Also, aesthetics is oddly important to me, and ce is fugly.
You're choice though, I'm a lot nicer of a missionary then gir is.
also, this
There are technical difficulties involved with just adding maps.
CE Isn't as pretty as Sue's, and it's got a bunch more buttons. It can seem a little more overwhelming to new users, but in the end it's generally more functional. And I'm sure even if it were to end, they would extend the contest deadline if you asked.
Are you still using SW? There are technical difficulties involved with just adding maps... for the most part I try to just replace old ones. CE has the ability to "Copy" a map, and that is generally more reliable than making a fresh one (I have a map #95 and 96 in my mod via that method). Let's see... Ah, here.
00414B20 thru 00414B39 -- Pushes reserved space onto the ram. used for maps, so the higher you set push 80, the more possible maps.
Hm, well, 80 is 128 in decimal, so that means you can't have more than that without ASM hacks. 95 should not be a problem though.
I'm afraid I don't even have a copy of CS that's untouched by CE, so I can't even try it out to see if I get the same problem. You might be best going back to lace with this one. However, If you run into any more TSC problems, I would be glad to assist
yes its only moves horizontally until it comes contact with a wall, and the direction(in <CNP) it will appear, I mean err you can see in my mod(Hell Bullet 1) that the Horizontal block is stuck...