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  1. FDeityLink

    Fun fact about CS3D

    How do we know it's running the freeware and not CS+ under the hood? edit nvm I'm a dumbass, I see from the second image in the OP
  2. FDeityLink

    i was wondering how do i put cave story in html5

    Huh weird. Never dropped below 49 fps for me. Running on a 5600X and 3060 Ti though.
  3. FDeityLink

    i was wondering how do i put cave story in html5

    There is an Emscripten port based on CSE2. Unfortunately that was subject to DMCA takedown, so while the game is still up, you can't look at the repo.
  4. FDeityLink

    10 years

    Haven't been on these forums in a long time but I started lurking a little bit recently. It always gives me pause when I see that some of the people who used to be super active were last online a few years ago. But I'm glad to see that some of the old regulars are still around and that some of...
  5. FDeityLink

    Cave Story USB Drives

    I'm necrobumping this thread hard but for anyone still interested, they did eventually release them. $20 for a 16 GB plastic gun to take down Ballos with. Unfortunately, despite what was originally indicated, they seem to be completely blank (the store page does not mention them having copies of...
  6. FDeityLink

    I hereby declare October 29 to be International Noxid Is A Sexy Beast Day

    Congratulations to His Royal Sexiness Noxid on another successfully sexy year! May the next year be even sexier than the last!
  7. FDeityLink

    Kero Blaster Physical

    Yeah. I luckily managed to get one at ~3 PM EST yesterday
  8. FDeityLink

    Booster's Lab - It's Pretty Good Now

    You should probably put questions like these in the Quick Modding/Hacking Answers Thread Anyway, the Curly AI only works for shooting at enemies that were in the Labyrinth
  9. FDeityLink

    CSTSF Modding Competition 2017 - Submission and Discussion Thread

    I looked at the EXEs he posted (well I only looked at the 50fps one but I assume 60fps has the same conditions) and it looks like he opened those in BL so they have the necessary section for mapdata so BL users should be fine. edit: looks like zxin posted a split second before me
  10. FDeityLink

    CSTSF Modding Competition 2017 - Submission and Discussion Thread

    I don't even mod much or participate in these contests, but it's pretty clear that the requirement for the EXE to be absolutely unmodified puts too much of a damper (and an unnecessary one at that) on creativity and what you can do. It forces unnecessary complexity as modders would need to find...
  11. FDeityLink

    Which CSTSF Member Are You?

    mwa ha ha ha I have attained the greatness of our fearless leader
  12. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Looks fine and I was able to clone and fork it.
  13. FDeityLink

    Booster's Lab - It's Pretty Good Now

    yaaaaaaay opensourcemasterrace It'll be exciting to see how it works and stuff
  14. FDeityLink

    Valentine's Day 2017

    delicious
  15. FDeityLink

    Booster's Lab - It's Pretty Good Now

    The show tile types toggle doesn't register for the tileset if it's popped out until you click on it. So if I turn tile types on/off, it's not until I click on the tileset that their visibility is toggled in the tileset.
  16. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Cool! Just a couple of things with the file checker I think might be bugs but maybe not. tsc_def.txt and ScriptSource files are detected under "Found but not referenced" - shouldn't these be filtered out or no? Shelt.pxa is also detected under not referenced, but the Shelt map is used and the...
  17. FDeityLink

    Quick Modding/Hacking Answers Thread

    The original freeware version of CS contains a section that contains mapdata with supplementary information for every map in the game. It makes it difficult to add or remove maps (without CE, BL or SW - though SW doesn't handle this well) since adding or removing maps shifts the offsets in the...
  18. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Ah, I see now. I just tried it again with a map open and it worked. Before I thought you could open it without a map open, though I guess that wouldn't be too helpful since you can't see the colors in use then.
  19. FDeityLink

    Cave Story USB Drives

    Oh boy, wallpapers and cursors! Totally worth $NOT_CHEAP That probably is what the extras are though.
  20. FDeityLink

    Booster's Lab - It's Pretty Good Now

    When I use the New button under the File menu and create a new folder to work under, BL reports that ItemImage.png, Face.png, and ArmsImage.png are all missing. Is the New button intended to completely create a new mod or are you supposed to load a folder that already has stuff like the CS exe...
  21. FDeityLink

    What did you get for Christmas?

    I got the New 3DS LL, which is nice because now I have a 3DS that runs smoother with a wireless card that actually works.
  22. FDeityLink

    Cave story+ All Stars

    Помочь вам делать то, что? Этот перевод был сделан с Гугл переводчик Help you do what? This translation was made with Google Translator
  23. FDeityLink

    Kero Blaster Discord

    I might be less sucky at Java :p Plus it seems like more people on the forums use Java but I could be wrong. Sure - in progress documentation here. I only have some PXEVE there right now since I'm figuring out PXPACK at the moment.
  24. FDeityLink

    Kero Blaster Discord

    Yeah it's real irritating, though I think it's more of a proof-of-concept that got abandoned, not what JMickle necessarily thought was a great editor. After looking at his python script on GitHub (linked above), I've found it just records and prints some info on PXPACK files, so I guess we can...
  25. FDeityLink

    Kero Blaster Discord

    I might try asking JMickle for the source for his editor seeing has he's not really doing anything with it. I think it'd be really helpful for demystifying the map format seeing as JMickle's documentation (although enormously helpful) is somewhat confusing and not formal. If we could write...
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