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  1. DoubleThink

    Too much trouble, it would make the game notes inconsistent. People can read it the hard way...

    Too much trouble, it would make the game notes inconsistent. People can read it the hard way <img src='http://www.cavestory.one/forums/public/style_emoticons/<#EMO_DIR#>/chin.gif' class='bbc_emoticon' alt=':chin:' />
  2. DoubleThink

    Cave Story FanArt

    You shouldn't really make useless posts.
  3. DoubleThink

    Community Project Dev Thread [DONE]

    Is a double negative
  4. DoubleThink

    Community Project Dev Thread [DONE]

    Hayden: I'd either decided against those things for a reason or they weren't a big enough deal to spend time on. The chests have been fixed, and the wall blocking off wasn't an error (what would it have to do with the Arms Barrier?); however, I moved the trigger over so that it would activate...
  5. DoubleThink

    <a href='http://www.youtube.com/watch?v=suMaFXb7uPc' class='bbc_url' title='External link'...

    <a href='http://www.youtube.com/watch?v=suMaFXb7uPc' class='bbc_url' title='External link' rel='nofollow external'>http://www.youtube.c...h?v=suMaFXb7uPc</a> or alternately <a href='http://www.youtube.com/watch?v=wJvVWQ239wM' class='bbc_url' title='External link' rel='nofollow...
  6. DoubleThink

    Which CS mod do you like at most?

    King's Story is still a bit short for me to really get into and I don't even know what Shadow of the Stars is :koron:
  7. DoubleThink

    Curly Brace M.U.G.E.N character discovered! (Also Balrog)

    It was okay to make a new thread for this
  8. DoubleThink

    I actually kinda created something of worth for once

    I actually kinda created something of worth for once
  9. DoubleThink

    Conformity is mandatory; comments are optional

    Conformity is mandatory; comments are optional
  10. DoubleThink

    Haunted House Story 0.6

    Fab should know, most of the pending submissions are his :awesomeface:
  11. Carltron is a pretty cool guy

    Carltron is a pretty cool guy

  12. DoubleThink

    Autosearch

    The forum software doesn't support it, end of story
  13. DoubleThink

    Community Project Dev Thread [DONE]

    Do I need to make the sign more specific? Not really, currently Momorin just goes to the Safe House. I'll try to add a conclusion to her dialogue there.
  14. DoubleThink

    A Discussion About Your Values of Gaming and Modern Gaming

    I picked option 5 on the top list. Atmosphere, to me, is the way a game combines all of its various elements to create an engaging experience; how the aesthetics, writing and even gameplay combine to drag the player into the game and actually make them eager to see what happens next. I don't...
  15. DoubleThink

    Community Project Dev Thread [DONE]

    Okay so does anybody else have anything add/anything to comment on after Zangetsu? Anything I don't get any feedback on I'm going to have to freeball and there won't be time to make many more changes after the first fix build. EDIT: Also I do kind of need that teleporter light problem fixed or...
  16. DoubleThink

    Community Project Dev Thread [DONE]

    You mean the one on the lowest enemy floor? I never removed that :toroko2: I couldn't figure out where to fit it in :x It also really shouldn't be that hard for anyone to find, especially if they've been keeping even half an eye on the thread.
  17. DoubleThink

    <span rel='lightbox'><img src='http://i370.photobucket.com/albums/oo147/UserOfSite/Ooooh.gif'...

    <span rel='lightbox'><img src='http://i370.photobucket.com/albums/oo147/UserOfSite/Ooooh.gif' alt='Posted Image' class='bbc_img' /></span> I did the best I could had done
  18. DoubleThink

    Community Project Dev Thread [DONE]

    It is possible to fall through without dying on the spikes first? Yeah I'm definitely adding a terminal in there now. I think what I'll do is up the starting health to 6 and put a single heart before the enemy section. I would prefer it if the base health were a multiple of 3, because that...
  19. DoubleThink

    TSC Trickery: Help Thread For Simplification & Visual Effects

    How can flags check for no player damage? D:
  20. DoubleThink

    TSC Trickery: Help Thread For Simplification & Visual Effects

    According to Boots' updated guide, <UNJ is a check for no damage taken - I don't know over how long a period. To my knowledge, there is no way to make entities spawn part-way between blocks. If so, the only way to move entity-Quote into position would be to have it done offscreen, by using...
  21. DoubleThink

    Fetch Quests

    Hoozagooboy
  22. DoubleThink

    Community Project Dev Thread [DONE]

    I meant I would put sparkles on the first statue and only the first statue I think I'll wait and see if anyone else has a problem with this first .-. I also don't know how to access Itoh's right-facing sprite so what I can do with him is a bit limited. Probably a basic system message would be...
  23. DoubleThink

    Fetch Quests

    Bring me a stick
  24. DoubleThink

    Community Project Dev Thread [DONE]

    There are a reasons for every area where I didn't include terminals: It's always been like that and nobody had complained about it before :[ The difficulty is the reason I made it optional, and the only change I can think of that won't completely break the design is to make the regular tiles...
  25. DoubleThink

    Community Project Dev Thread [DONE]

    All changes have now been listed; also added in the locations of all the "Takes" I forgot to do last time; probably missed something My excuse this time: I think I have a sinus infection. This would explain why I'm constantly slightly ill and why it never goes away. Thank goodness the project...
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