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  1. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [COMPLETION CHECKLIST POSTED] Yeah I'm really sorry everyone, I'll catch up on all of this tomorrow, I can barely keep my eyes open at the moment
  2. DoubleThink

    Switch to IPBoard?

    I guess the current vBulletin version is getting a bit old :/ Should be fine as long as nothing explods in the transfer, although I do like my ugg boots :droll:
  3. DoubleThink

    We are the 99.12126537785589%

    Please stop trying to be funny, it will lower your bad post percentage a great deal
  4. DoubleThink

    I don't know what it was that was broken, but I found a couple of other thingies: -It's possible...

    I don't know what it was that was broken, but I found a couple of other thingies: -It's possible to fall off the far right edge of the second map without actually 'falling'. Extending it by one tile should prevent that, and still keep the building symmetrical :D -The music isn't restored...
  5. DoubleThink

    Not so much expand as make more consistent. And yeah, remove the passage. It may be simpler to...

    Not so much expand as make more consistent. And yeah, remove the passage. It may be simpler to just leave your area without a coin because it isn't really suited to having a hidden part. If you want to try something though, you could make it so that the second room was technically possible...
  6. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [COMPLETION CHECKLIST POSTED] Yeah I enjoyed it :greydroll: Now if I can just get you to post what you have finished for The Crowned Witch all will be right with the world.
  7. DoubleThink

    Horrible Cave Story review

    And I was so hyped and ready to write an angry post when I saw the thread title too :greydroll:
  8. DoubleThink

    WE ARE THE .87873%

    There is now a huge gap around the 1000-post mark, WE ARE DESTROYING OUR OWN MIDDLE CLASS :greydroll:
  9. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [COMPLETION CHECKLIST POSTED] I am not a urologist Where?
  10. DoubleThink

    The part where the blocks disappear

    The part where the blocks disappear
  11. DoubleThink

    Check my last post in the dev thread EDIT: Actually I did that wrong and played through it...

    Check my last post in the dev thread EDIT: Actually I did that wrong and played through it again from the start. I still can't proceed in B3 though because the uploaded version is b0rked by an infinite event :(
  12. DoubleThink

    Community Project Dev Thread [DONE]

    That was when CS+ was due to be released at the start of November Rather than putting up another static date, I'm going to make up a list of what I'm still waiting for people to complete before we can get onto compiling it. I'm still not done myself and I won't be by the deadline (had a hard day...
  13. :D

    :D

  14. DoubleThink

    Your favorite Pokemon game

    They beat the hell out of whatever they tried to do in HGSS at the same time as adding content to a gen that actually stood to benefit from it
  15. DoubleThink

    Your favorite Pokemon game

    To this day my favourite line from that movie is "STRÖKE, STRÖKE, ugh I think I'm gonna have one" I do not however approve of 4kids calling Pidgeot Pidgeotto and Scyther Alakazam :D Bonus funny: You know what your problem is? YOU. HAVE. NO. TASTE. Well maybe I don't, but neither does this water!
  16. DoubleThink

    Your favorite Pokemon game

    Merge'd Bonus factoid: Running a search on 'Pokemon' currently turns up eight pages of topics
  17. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    Items are probably okay as long as they don't change the gameplay (e.g. Arms Barrier). Between the ones that do and weapons there might not be many in the of those though >_>
  18. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    Transition rooms after every level will make it feel too much like an arcade mode where every area is separate rather than helping to tie things together. No It'll be moved to upon completion, like I said it would. Your latest submission is broken anyway. Because that would make things more...
  19. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED AGAIN] Please post this as a separate mod, because the beta will not be used at all for compiling the final build Matt: I'll add you to the OP
  20. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread [DEADLINE HAS MOVED] Well thanks to the almost complete lack of feedback and also the fact that I definitely won't be done by tomorrow I'm pushing the deadline forward to the last day of November at least. Please don't make me have to turn this into a Christmas...
  21. DoubleThink

    MS DOS Games

    You're thinking of Arena/Daggerfall. I also suggest Tyrian 2000 :mahin:
  22. DoubleThink

    *This is another sort-of pre-recorded message* *Please indicate how much longer than the current...

    *This is another sort-of pre-recorded message* *Please indicate how much longer than the current deadline you think you would need in order to complete your area if you were to take it up again (note that if the deadline is extended again, whatever date you give will be what everyone else will...
  23. DoubleThink

    *This is another pre-recorded message* *Please indicate if you think you'll have your area...

    *This is another pre-recorded message* *Please indicate if you think you'll have your area completed by the deadline roughly two days from now, or if not, how much longer than that it will take you to be completed (note that if the deadline is extended again, whatever date you give will be what...
  24. DoubleThink

    Beards

    That pic reminds me of Yahtzee :momo: Anyway mine is in attached file. I shaved it off a while ago because it was getting so goddamned annoying to keep trimmed evenly (seriously you have no idea) but now I'm back to 100% FULL BEARD POWER. Unfortunately it's already almost up to the length where...
  25. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    To put things simply: When compiling the final version, I am going to do my best to make sure that the mod makes sense. I will keep and post here a complete changelog of everything I edit, and will post another beta part way through finalisation to make sure that you're all happy with it. It...
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