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  1. DoubleThink

    Yeah sure

    Yeah sure
  2. DoubleThink

    Collaborative Collaboration (Take 8) Storyline

    I guess this is kind of my fault for not giving some idea of the style of thing I have planned :( I'll post whatever I've managed to get finished by tomorrow night as a beta version.
  3. DoubleThink

    Post your PxTone creations!

    That one is really nice :D
  4. DoubleThink

    Spiral Knights! Special Offer from Yours Truly!

    Tried it. I really like the art style/concept, combat seems a little bit slow but I could use a new time-waster anyway. Any other newcomers will get to watch me spin in circles and constantly walk backwards :)
  5. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    That did come up actually, and for now I think it shouldn't be a problem, so go ahead
  6. DoubleThink

    Andwhy's mod porting thread

    Re: Andwhy's mod porting thread Neither can I, eSnips appears to now be horribly broken somehow, which is strange because it was working fine a month ago. I have also realised that the link in the actual thread (to the latest version) is now dead, and that I possibly never downloaded it D...
  7. DoubleThink

    Cave Story+

    I believe that is the new Wind Fortress area
  8. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread In case I haven't been dropping my hints hard enough, stop making extremely short posts that contribute nothing to this thread but ignorance or I am going to start handing out infractions like they're going out of style. This is directed at everyone and...
  9. DoubleThink

    The Elder Scrolls V: Skyrim

    I still have Fallout 3 sitting around waiting to be played and I've spent quite a bit of time on Morrowind, so I've got enough Bethesda to get through before I worry about anything new
  10. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    I have an idea for something similar to this actually I think it would be a great way to show off what TSC script is capable of, but I'm not sure about exactly how to implement it yet
  11. DoubleThink

    -I really do not like back-and-forth conversations of only a couple of lines between only a...

    -I really do not like back-and-forth conversations of only a couple of lines between only a couple of people, especially in important/serious threads -I also really do not like posts that complain rudely about unimportant things rather than giving actual useful feedback, and will generally try...
  12. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread For those who don't know, you can go much higher than normal when flying with the Machine Gun by holding down the jump button. Using that method, it's possible to keep flying indefinitely with only a handful of ammo, as demonstrated in the Wrath of...
  13. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread I didn't really get the right/left thing, and Sue can get 'stuck' pretty easily in the Misery fight, but otherwise it's all good so far
  14. DoubleThink

    Are people allowed to be banned if they're really dumb?

    I'm going to assume this is chatroom-related
  15. DoubleThink

    I've seen it now ._. I'll give you a feedback while you're asleep.

    I've seen it now ._. I'll give you a feedback while you're asleep.
  16. DoubleThink

    This is a reminder to work on your shiz Fail and I shall spam you with every sad baby animal...

    This is a reminder to work on your shiz Fail and I shall spam you with every sad baby animal image that I can find
  17. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    Speedrun mode is already planned
  18. DoubleThink

    Yeah you can keep what you've already changed, black tiles in general shouldn't be a problem

    Yeah you can keep what you've already changed, black tiles in general shouldn't be a problem
  19. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread Dunc: A couple of parts could still use some touching up, but for now I'd like to wait and see what other people think about its difficulty when played 'legit'.
  20. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    So uh I've just thought of another problem - I've told you all that you can change tileset properties, but some of you might want to change the same tiles to different things :D I guess all I can say for the moment is "try not to change any obvious/important ones".
  21. DoubleThink

    The Show

    Will there be any difficulties lining up the two different paths in the second part?
  22. DoubleThink

    Save/refill. Transitions I will need to work on when I have enough complete areas to start...

    Save/refill. Transitions I will need to work on when I have enough complete areas to start actually ordering them. I'm also not sure if very many skipflags are actually going to be needed yet, so I'll consider that if/when it becomes an issue.
  23. DoubleThink

    Community Project Dev Thread [DONE]

    I mean the climbing back out of it. Currently in the script there is a <WAI3000 between the map tiles appearing and then disappearing. This means that the only way to get out (as far as I can see) is to jump around on the moving blocks for a whole minute before the top opens up. Also remember...
  24. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread The part where you fall down into the hole and the moving blocks appear on the right
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