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  1. DoubleThink

    Cave Story 2?

    :(
  2. DoubleThink

    So umm, bkMoon is already proving very popular, so would you mind using bkFog instead?

    So umm, bkMoon is already proving very popular, so would you mind using bkFog instead?
  3. DoubleThink

    Okay so I have received and/or encountered multiple instances of you annoying and/or berating...

    Okay so I have received and/or encountered multiple instances of you annoying and/or berating other members either on the forums or via VMs, so I am here to give you an official warning: cut the spam and passive-aggressiveness or your right to post here will be revoked. This is your only...
  4. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread Aaaaaaaaaaaaah I was going to tell you about this but then I forgot to remember D: And I forgot about backgrounds D: D: D: Nope.pmd (reed rools) Updating OP again now. EDIT: Done. Participation is building up nicely, and I know there are still more people to...
  5. DoubleThink

    Misery Story (abandoned :c)

    Re: Misery Story Man I wish I could motivate myself that quickly :awesomeface:
  6. DoubleThink

    wdat

    wdat
  7. DoubleThink

    Cave Story TAS

    jnfkajnfasdf;adsfugnegineal hi ._. Thanks for stopping by, I really didn't know if you remembered this place or not.
  8. DoubleThink

    Rate the Random Music of the User Above You

    10/10 I want one D: yuTMWgOduFM Inb4 can't c
  9. DoubleThink

    Well poop, how did that happen :(

    Well poop, how did that happen :(
  10. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    Tyrone has posted elsewhere to say that they are now accepting mods (not hacks) for Cave Story+ (I can only assume with intention to port themselves); everything else is explained in the OP. Also check your visitor messages you puppy :momo:
  11. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread I undercooked my copypasta :momo:
  12. DoubleThink

    I've already said they need to post their maps as a playable mod, I just figured this could save...

    I've already said they need to post their maps as a playable mod, I just figured this could save a bit of legwork, otherwise it might be a bit hard to tell which event in someone's area is meant to be the 'first' one.
  13. DoubleThink

    Lace I don't really see how we can have things like awards because that means we'd be giving...

    Lace I don't really see how we can have things like awards because that means we'd be giving everyone else multiple things they'd have to consider for their area. Possibly when the maps gets ordered up, you can collaborate with the people who come after you to WHHOOOOOOAAAAA HOLY SHIT I have...
  14. DoubleThink

    Community Project Dev Thread [DONE]

    You can change the tilesets and music of existing maps, as long as you use what's already in the game. Will specify that in the OP. No uh, event no. #500 is the event number used for the <TRA function to the next person's area, which they can provide to the previous person (or I guess just let...
  15. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    I actually found the boss more intimidating than that room D: You appear to know what you're doing though, so go ahead (provided you've read the project rules and so on). Also, I like the Lv3 Blade :D Each area is going to be a separate example of one person's work, but I'm hoping to keep the...
  16. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread Submission list updated; expect me to update the OP at least once per day provided that something has happened. I should have time to start work on my part come Friday/the weekend.
  17. DoubleThink

    Cave Story TAS

    Sweet, I was hoping you'd see it :D Some of those damage boosts don't actually look too unreasonable, but there was still a ton of stuff I wasn't expecting. So much for knowing the game properly :D
  18. DoubleThink

    Cave Story TAS

    Because apparently you don't need emulation to do this anymore: 8NYJA-JGJx0 YOU ARE NOT PREPARED. The submission info can be read here, if you want to know how this was possible. Features mention of ex-forum-user upthorn!
  19. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    Don't hold your breath
  20. DoubleThink

    Community Project Dev Thread [DONE]

    Community Project Dev Thread [COMPLETION CHECKLIST POSTED] Old OP: Project modding rules Scripting rules and tips: EXAMPLES OF WHAT YOU COULD DO: [/SPOILER] Submission form Submission and area lists (also flag numbers) Area list (flag numbers go here): [/SPOILER] I have almost...
  21. DoubleThink

    :> It's a good thing I take so bloody long to post huh

    :> It's a good thing I take so bloody long to post huh
  22. DoubleThink

    One last thing I've thought of - does editing the tileset data count as a map change or an exe...

    One last thing I've thought of - does editing the tileset data count as a map change or an exe change (i.e. are we stuck with the tilesets the way they are)?
  23. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    I was going to suggest everyone aim for a difficulty around hard-but-not-really-hard, on the basis that that would be the right level to hold the interest of people who have completed the original, but not be so hard that they get turned off. I'm not really sure there will be enough...
  24. DoubleThink

    Warnings, Bans etc.

    Cave story site has been given a one-month ban for making multiple accounts. The ironyyyyyyy
  25. DoubleThink

    I had considered doing so, so I guess that seals it

    I had considered doing so, so I guess that seals it
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