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  1. DoubleThink

    I'm going to assume that's meant to be 528,660; will post later today.

    I'm going to assume that's meant to be 528,660; will post later today.
  2. DoubleThink

    Base 10 Story, Foster Story and Butch Nukem Mods

    Wait, who were the other two? D:
  3. DoubleThink

    Base 10 Story, Foster Story and Butch Nukem Mods

    The facepics terrify me So do all the other parts actually I'm... um... not sure Cave Story modding is a useful medium for these types of things?
  4. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 4: P-47 Aces I skipped the stream today because I didn't really have anything to add, but I will stream tomorrow at noon again totally and fo realz now that I've made some more headway. If I can just reach that stage 6 boss and really jam it in there before the...
  5. DoubleThink

    Implementation of the Infractions System

    Noxid and GIR wanted it Seeing as I specifically balanced the current infraction amounts around a 4-point autoban, no it wouldn't.
  6. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 4: P-47 Aces Will stream tomorrow at noon, as I don't trust myself to make it any earlier. Lace, if you have to go before then or don't think it'll make much difference, do remember to post your score pleez.
  7. DoubleThink

    Mods general discussion

    The update search has begun, starting with the most distant and ancient page of the mod showcase. Four mods are properly featured on page 13; two of them are already on the big list, and I'll probably add another in when I'm done. All of those three also have multiple threads for each update...
  8. DoubleThink

    Hooray!!!

    Hooray!!!
  9. DoubleThink

    Zero Escape series

    Re: 9 Hours 9 Persons 9 Doors Hey I might try this some time. It looks to be even more like Echo Night because you spend most/all of the game on a ship.
  10. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 4: P-47 Aces New playthrough, using Spitfire. Pretty much identical to the old one until the stage 6 boss, at which point things get trippy. Of course, this will only matter if any of us actually manage to get that far :D Also, stick with BlackWidow or...
  11. Not so classy

    Not so classy

  12. DoubleThink

    Pokemon Online

    Competitive Pokemon is too broken for me to take seriously at the moment but if I get bored I might dick around with this later today maybe
  13. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 3: P-47 Aces Fun fact: in every STGT I've been in, my team has finished 13th during week 3 :mad: We have redeemed ourselves amongst the competition, and a couple more solid results should see us finishing in probably 13th (big gap now to 12th). So, this week...
  14. DoubleThink

    Rate the Random Music of the User Above You

    9/10 I do not believe this is the song Tenacious D sang, but it's a work of art in its own right and I Like It A Lot. 6oqXVx3sBOk Happy end!
  15. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 3: 1944 So uh I have just realised that picking up side ships drains your gold supply by 10 each time cashes in all your large gold blocks at once jesus christ :awesomeface: I don't know if it's worth it at this point to try and learn to avoid getting the side...
  16. DoubleThink

    Quickie Guide to the Mods Section (update 7/04/14)

    Re: Quickie Guide to the Mods Section (update 13/08/11) Also no I'm not renaming it?
  17. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 3: 1944 I will stream tomorrow at noon (12 hours + a bit) if it's wanted, seeing as it's the last opportunity, but really you will learn more about survival by watching the youtube playthrough I posted than you will by watching me, so don't feel as though you...
  18. DoubleThink

    Quickie Guide to the Mods Section (update 7/04/14)

    Re: Quickie Guide to the Mods Section (update 17/11/10) Redesign, Towers and JN Revived now added in, and the statuses of the rest updated. I didn't bother to update the general post layout for a reason; that being that it's time to get these puppys lined up and ordered properly ones and for...
  19. DoubleThink

    What do you want it changed to?

    What do you want it changed to?
  20. DoubleThink

    Cave Story - Redesign v0.50.6

    Re: Cave Story - Redesign So. Despite not posting in this thread, I did actually play through the first release. After I complete this, I think I'll be almost caught up and ready to update!!! Woundful. Currently up to Mimiga Village, not much to report on yet, mostly was just remembering what...
  21. DoubleThink

    Many sorries if you feel like I'm jabbing you, but if you ever do feel up to getting involved...

    Many sorries if you feel like I'm jabbing you, but if you ever do feel up to getting involved then give me a buzz
  22. DoubleThink

    Etheria

    Re: Orange's Mod (Will get title later) Oh hey a thing. Pretty swish too :momo: No bugs to report, aside from maybe a couple of slightly choppy scene transitions (e.g. right near the start where you "fly" down to the grass). The Sniper weapon is a nice changeup but it's kind of too strong - it...
  23. DoubleThink

    Do I need to apologise?

    wut
  24. DoubleThink

    STGT '11 Team Thread - Contest over, we finished 14th!

    Re: STGT '11 Team Thread - Week 2: Daioh Okay so I kind of don't see the point in posting up strat information in this thread anymore, but this weeks' game doesn't appear to need it anyway. From my small amount of prior knowledge and playtime so far, I have garndered that it is both very long...
  25. DoubleThink

    Implementation of the Infractions System

    If you all behave yourselves we'll never have to! :)
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